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Recursive Serializer - Save & Load Easily! preview
Unity

Recursive Serializer - Save & Load Easily!

By Blue Team Games

$7.15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $7.15. The latest store price is $7.15, matching the lowest recorded price shown here.

Recorded prices for Recursive Serializer - Save & Load Easily! 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $7.15. Exact dates and prices are listed below. $0.00 $3.58 $7.15 Nov 4, 2026: $7.15. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$7.15Latest store price

About Recursive Serializer - Save & Load Easily!

  • Tools, Systems & Learning > Game Templates & Systems
Features
-Serialization / Deserialization to string or file
- Most Generic Classes
- Most Structs
- Lists
- Dictionaries
- Queues
- Stacks
- HashSets
- Action
- event Action
- Viewer scene that allows you to visualize your saved data.
- Encryption/Decryption
- Compression & Decompression

Recursive Serializer is a unique serializer that is a complete and improved serializer over BYTE / JSON or XML serialization. Recursive Serializer allows for recursive serialization, meaning all references are synced and saved.

For example, you can have your game run on a base "Game State" class that represents your game when you save all fields/properties/events are saved. This includes references to your other classes, your unit classes, weapon classes, AI state machine states, setting classes, and much more are saved as you left it. This allows you to skip the step of abstracting your data to a distinct save file, saving and loading that file then repopulating all the data from that file. Now you can save a game and load right where you left off, no need for an extra step of abstraction.

Outside of a save/load system, the serializer can be used as your normal JSON serializer, but with extra functionality. A great example is to use this to send your small classes over a network by serializing to a string then sending that string over a network and deserializing after on the other end.

Serialization of variables is public only by default but can be changed to private only or both.

Special Notes: This serializer does not work on Monobehaviours and Unity GameObjects.

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