Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $7.50 | Unity New Release Discount 2026-10-05 2026-10-19 | |
| $7.50 | Unity New Release Discount 2026-10-05 2026-10-19 | |
| $15 | Unity First Price 2026-10-05 2026-10-05 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About RealWorld Ultimate Terrain Builder
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Nature & Countryside
RealWorld: Procedural Ecosystem Builder
Build lush, dynamic, and highly optimized environments directly in the Unity Editor. Designed specifically for the Universal Render Pipeline (URP), RealWorld is a modular ecosystem generation suite that empowers you to sculpt terrain, paint intelligent flora, and generate procedural details with absolute precision.
Whether you are designing a cozy shop simulator or a sprawling open-world MMO, RealWorld delivers AAA-quality environments without destroying your framerate.
Core Modules
- Terrain Sculptor: Sculpt volumetric plateaus, cliffs, and valleys using spline-based pathing. Instantly adjust cliff steepness, inner-deformation, and blending, then paint up to 4 layers of textures with a custom Splatmap system.
- GPU Flora Painter: Paint dense forests and grasslands using intelligent placement rules that respect terrain slopes and minimum spacing to prevent overlapping.
- Dynamic Density Scaling: Flora automatically adapts to its environment. Plants shrink into small bushes on the edges of paths, but automatically scale up into massive trees when surrounded by neighbors.
- Procedural Rock Scatterer: Automatically detect cliff faces to generate combined procedural rock formations, or manually paint custom rock prefabs directly onto the terrain.
- Spline River Builder: Draw seamless, flowing rivers with adjustable width, depth, and subdivision settings that automatically snap into continuous loops.
- RealSun Day/ Night Cycle: A complete 24-hour time-of-day system with adjustable orbit tilts, dynamic gradients, and smooth blending between sun and moon light sources.
- Interactive Wall Builder: Click and drag to construct, resize, and shape structural walls natively in the Scene View.
Extreme Optimization
- Zero-GameObject Instancing: With a single click, convert tens of thousands of painted flora GameObjects into highly performant GPU instances using Graphics.DrawMeshInstanced, keeping your hierarchy perfectly clean.
- Custom Distance Culling: Bypasses Unity's standard LODGroup system for a heavily optimized, absolute-distance mesh swapper that culls chunks and seamlessly scales down distant geometry to zero.
- Advanced URP Shaders: Includes a custom vegetation shader featuring multi-axis organic wind flutter, random position-based color variation, and math-driven Subsurface Scattering (SSS) translucency that correctly reacts to shadows.
Build lush, dynamic, and highly optimized environments directly in the Unity Editor. Designed specifically for the Universal Render Pipeline (URP), RealWorld is a modular ecosystem generation suite that empowers you to sculpt terrain, paint intelligent flora, and generate procedural details with absolute precision.
Whether you are designing a cozy shop simulator or a sprawling open-world MMO, RealWorld delivers AAA-quality environments without destroying your framerate.
Core Modules
- Terrain Sculptor: Sculpt volumetric plateaus, cliffs, and valleys using spline-based pathing. Instantly adjust cliff steepness, inner-deformation, and blending, then paint up to 4 layers of textures with a custom Splatmap system.
- GPU Flora Painter: Paint dense forests and grasslands using intelligent placement rules that respect terrain slopes and minimum spacing to prevent overlapping.
- Dynamic Density Scaling: Flora automatically adapts to its environment. Plants shrink into small bushes on the edges of paths, but automatically scale up into massive trees when surrounded by neighbors.
- Procedural Rock Scatterer: Automatically detect cliff faces to generate combined procedural rock formations, or manually paint custom rock prefabs directly onto the terrain.
- Spline River Builder: Draw seamless, flowing rivers with adjustable width, depth, and subdivision settings that automatically snap into continuous loops.
- RealSun Day/ Night Cycle: A complete 24-hour time-of-day system with adjustable orbit tilts, dynamic gradients, and smooth blending between sun and moon light sources.
- Interactive Wall Builder: Click and drag to construct, resize, and shape structural walls natively in the Scene View.
Extreme Optimization
- Zero-GameObject Instancing: With a single click, convert tens of thousands of painted flora GameObjects into highly performant GPU instances using Graphics.DrawMeshInstanced, keeping your hierarchy perfectly clean.
- Custom Distance Culling: Bypasses Unity's standard LODGroup system for a heavily optimized, absolute-distance mesh swapper that culls chunks and seamlessly scales down distant geometry to zero.
- Advanced URP Shaders: Includes a custom vegetation shader featuring multi-axis organic wind flutter, random position-based color variation, and math-driven Subsurface Scattering (SSS) translucency that correctly reacts to shadows.