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RealToon (Pro Anime/Toon Shader) preview
Unity

RealToon (Pro Anime/Toon Shader)

By MJQ Studio Works

$35

Rated 5.0/5 from 155 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $17.50. The latest store price is $35.

Recorded prices for RealToon (Pro Anime/Toon Shader) 6 price observations from Jun 17, 2026 to Nov 6, 2026. Lowest recorded price $17.50. Exact dates and prices are listed below. $0.00 $17.50 $35.00 Jun 17, 2026: $17.50. Unity Discount 2026-06-17 2026-06-24 Jun 19, 2026: $35. Unity First Price 2026-06-19 2026-06-26 Jun 24, 2026: $17.50. Unity Discount 2026-06-24 2026-07-01 Jul 1, 2026: $17.50. Unity Discount 2026-07-01 2026-07-08 Sep 14, 2026: $17.50. $25 Sale Nov 6, 2026: $35. Latest store price Jun 17, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 6 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$35Latest store price
$17.50$25 Sale
$17.50Unity Discount 2026-07-01 2026-07-08
$17.50Unity Discount 2026-06-24 2026-07-01
$35Unity First Price 2026-06-19 2026-06-26
$17.50Unity Discount 2026-06-17 2026-06-24

Sale and bundle history

The 5 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About RealToon (Pro Anime/Toon Shader)

  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Stylized
  • Art & Visuals > VFX
An AAA/Advance Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon.

Supported RP/SRP:
*Built-In/Standard Rendering Pipeline.
*Lightweight/Universal Rendering Pipeline.
*High Definition Rendering Pipeline.

Supported Rendering Path:
*Forward (Built-In/BiRP, URP, and HDRP)
*Forward+ / Forward Plus (URP)
*Deferred (URP and HDRP)
*Deferred+ / Deferred Plus (URP)

Supported Unity Versions:
Unity 5, 2017, 2018, 2019, 2020 to 2023, 6 and Future/Next Generation Unity.

- The first Anime/Toon/Cel shader to fully support unity's HDRP and DXR/Ray Tracing and the first fully support Forward+ Rendering path (URP), Deferred Rendering and and APV (Adaptive Probe Volume).
- Anime/Toon/Stylized/Cel shading shader.
- For Games, Film/Animations & Illustrations/Arts.
- Supports all Unity version and future versions.
- It also supports Unity 6 and Future/Next Generation Unity.
- (PC,Mac & Linux), Mobile & Consoles (Nintendo Switch and Xbox).
- PlayStation (RealToon URP and RealToon HDRP).
- It is Fully Multi-Lighting and can also be Unlit.

Features:

- Perspective Adjustment:
*This will adjust the perspective of your object from default 3D to 2D Toon/Anime.

- Smear Effect:
*Trail lines or Line noise effect when an object move fast, like the Anime/Toon.

- SDF Mode:
*SDF shadow, for character faces and other usage and it supports all lights
(Point,Spot,Directional & Area lights)

- Smooth Object Normal:
*Smooth object normal for better or clean shading.

- Self Shadow:
*(Adjust size/threshold and hardness without using any texture map.)

- Normal Map:
*(For more details or override object's normal.)

- FReflection:
*(Use images/textures as reflection.)
*(Can also adjust the size and position.)
*(This is not a matcap style reflection or cubemap.)

- Outline:
*(Can change the Color and Width.)
*(With noise/distort outline for sketch style outline and dynamic.)
*(You can choose to use outline or without outline "for less drawcalls.")

- Gloss (Texture) (Custom Gloss):
*(Use images/textures as gloss.)
*(Can choose to follow light position & object rotation.)

- ShadowT (Texture):
*(Gradient or Flat based shadow/shade.)

- Refraction:
*Anime/cartoon style glass, ice, liquid, etc.

- Reduce Shadow:
*Reduce real-time shadow of an object - material without affecting other parts of an object.

- Screen Space Rim Light:
*Screen space type rim light for more better rim light.

- On Object Screen Space Outline:
*Screen space outline on the shader object.

- DeNorSob Outline:
*A screen space outline, Depth-Normal and Sobel.

- RealToon Shader Cache (Tool):
*Managing RealToon Shaders compiled cache.

[More other features]
- Supports Forward/Forward+ and Deferred Rendering Paths.
- Vertex color support for Outline, Self Shadow & Smooth Object Normal features.
- The Included RealToon HDRP version supports all lights (Spot, Point, directional and arealights (rect & tube).
- Includes effects/post-processing like sobel outline, screen space outline and more.
- Fade Transparency with outline and transparent affects shadow.
- Includes RealToon (Lite Version) shaders for mobile or lite type games.
- Includes RealToon (Tessellation Version) shaders.
- RealToon URP and HDRP are SRP Batcher compatible.
- Unity Surface Cache GI (URP) (Unity 6.7 to Later)
- Unity Screen Space Reflection (URP and HDRP)
- Refraction (URP and HDRP)
- Eye Parallax Refraction (URP and HDRP)
- Tessellation (Built-In RP and URP)
- Anisotropic Highlight (URP and HDRP)
- Lightmap Support (RealToon Built-In/BiRP and RealToon URP)
- DOTS | Hybrid Renderer (URP and HDRP)
- Linear Blend Skinning/Compute Deformation (Currently URP)
- Recursive Rendering is support. (HDRP)
- Unity Ambient Occlusion Support (HDRP and URP)
- Unity Decals Support (URP & HDRP 14 to Later)
- APV/Adaptive Probe Volume (HDRP 14 & URP 15 to Later)
- Near Fade Dithering (URP and HDRP)
- GPU Resident Drawer support (URP 16 & HDRP 16 to Later)
- Triplanar (URP and HDRP)

- VRC Light Volumes support (VRChat)

- The included RealToon HDRP version has DXR/Ray Tracing too.
Supported Ray tracing: (Reflection, Global Illumination, Shadows)

- Includes RealToon (LWRP Version)
(Unity 2018 to latest unity version with LWRP V4.0.0 or latest.)

- Includes RealToon (URP Version)
(Unity 2020.3.0 to latest unity version with URP 10 or latest.)

- Includes RealToon (HDRP Version)
(Unity 2020.2.0 to latest unity version with HDRP 10 or latest.)

Other
- Use Directional Light and Point & Spot light or multiple lights at the same time without problem and maintaining that anime/cartoon style shadow color & brightness.
- Fully color shadow and maintain light falloff.
- Fog affect outline.
- Can use it with or without Real-Time Shadow.
- Receive GI with flat/smooth shade & skylight/environment Light.
- Do baked/real-time reflection.
- Can use patterned textures for manga/comics like shadow.

- You can use this in creating Anime/Cartoon film & Illustrations/arts.
- You can use this on your Character made in VRoid
- You can use this in making VTuber works with or without real-time shadows.
- VRChat, Warudo and other games are supported.

- Includes a simple tool/script Frame By Frame Rendering for animation & illustration/art use. *Renders frames to Image Sequence or PNG Sequence file.

- Includes a simple Custom Shadow Resolution tool/script for higher quality shadow.

Unity price last checked .

Prices and availability may change.