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Price history
Lowest recorded standalone price: $30. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Realtime Area Lights
- Art & Visuals > VFX
This package extends Unity’s lighting system, no longer limited by point/spot/directional light types. It can help you build more realistic and more wonderful game scenes.
Features:
Super Easy to Integrate
Designed with user-friendliness in mind, this package can be seamlessly integrated into your project by simply adding a simple Shader Graph node or modifying just a few lines of code.
Realistic
Physically based lighting calculation, precise for both glossy and diffuse surface. It can be used to create a wide variety of lighting atmospheres, such as cyberpunk style, sci-fi style, indoor scenes, laser light rays, and more.
High Perfromance
Realtime area lighting without any screen space tracing/ raytracing, compatible with common hardware, even on mobile devices.
Currently supported light types
- Polygon lights with customizable polygon shapes.
- Line/Tube lights with arbitrary length.
- Static/dynamic textured rectangle polygon light.
Features:
Super Easy to Integrate
Designed with user-friendliness in mind, this package can be seamlessly integrated into your project by simply adding a simple Shader Graph node or modifying just a few lines of code.
Realistic
Physically based lighting calculation, precise for both glossy and diffuse surface. It can be used to create a wide variety of lighting atmospheres, such as cyberpunk style, sci-fi style, indoor scenes, laser light rays, and more.
High Perfromance
Realtime area lighting without any screen space tracing/ raytracing, compatible with common hardware, even on mobile devices.
Currently supported light types
- Polygon lights with customizable polygon shapes.
- Line/Tube lights with arbitrary length.
- Static/dynamic textured rectangle polygon light.
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