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Realistic Water, Rain and Sea System VFX - Shader Graphs HDRP/URP preview
Unity

Realistic Water, Rain and Sea System VFX - Shader Graphs HDRP/URP

By SpectraForge Studio

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $19.99.

Recorded prices for Realistic Water, Rain and Sea System VFX - Shader Graphs HDRP/URP 4 price observations from Oct 9, 2026 to Nov 5, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Oct 9, 2026: $19.98. Unity First Price 2026-10-09 2026-10-09 Oct 9, 2026: $9.99. Unity New Release Discount 2026-10-09 2026-10-23 Oct 9, 2026: $9.99. Unity New Release Discount 2026-10-09 2026-10-23 Nov 5, 2026: $19.99. Latest store price Oct 9, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$9.99Unity New Release Discount 2026-10-09 2026-10-23
$9.99Unity New Release Discount 2026-10-09 2026-10-23
$19.98Unity First Price 2026-10-09 2026-10-09

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Realistic Water, Rain and Sea System VFX - Shader Graphs HDRP/URP

  • Theme > Nature & Countryside
  • Theme > Realistic
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Bring your world to life in the rain.

This pack delivers a complete set of Shader Graph materials built for Unity's High Definition Render Pipeline (HDRP) and Universal Render Pipeline (URP), covering everything from puddled streets to open ocean under a storm. Every shader is fully exposed and parameter-driven, so you can dial in the exact look you need, from a light drizzle to a heavy downpour without touching a single node.

- Sea Water Shader: open ocean/sea water with depth-based shallow-to-deep color blending and dual-normal surface detail.
- Rainy Stream Shader: flowing water (rivers, streams, canals) with animated rain ripples and puddling layered on top.
- Rainy Ocean Shader: large-scale ocean water combined with directional wave simulation and a full rain ripple/puddle overlay.
- Rain Ripples Shader (opaque + transparent variants): wet ground surfaces with animated rain ripples and puddle normal distortion, perfect for streets, sidewalks, and rooftops.
- Rain Drop Shader: A lightweight, standalone animated raindrop/ripple overlay for adding rain detail to any existing surface.

Key Features
- Built entirely in Shader Graph — fully node-based and editable
- Targets HDRP and URP for physically-based, high-fidelity rendering
- Animated ripples, puddles, and flow, all speed and tiling values exposed
- Independent ripple and puddle distortion layers for fine control over wetness
- Depth-based water coloring (deep/shallow blending) for streams and oceans
- Wave direction, frequency, height, and peak controls for ocean surfaces
- Adjustable Metallic and Smoothness for everything from dull wet concrete to glossy reflective puddles
- Transparent variants for layering rain effects over existing ground materials
- No code required, very effect is controlled through the material Inspector

Great For
- Rain and storm weather systems
- Urban environments with wet streets and puddles
- Rivers, streams, canals, and waterfalls
- Ocean and open-water scenes
- Cutscenes and cinematic weather transitions
- Any HDRP project that needs believable wet or rainy surfaces

Requirements
- Unity (HDRP, URP and CRP project)
- Shader Graph package
- No external dependencies

Unity price last checked .

Prices and availability may change.