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Realistic Traffic Controller preview
Unity

Realistic Traffic Controller

By BoneCracker Games

$15 $30 50% off

Rated 4.5/5 from 10 ratings on Unity.

About Realistic Traffic Controller

  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Modern
Create and manage a complete traffic system in your scenes in no time at all. Design new lanes and new waypoints and connect them together. Whether you're developing a driving game, a city simulation, or a virtual environment, Realistic Traffic Controller will bring life to your scenes.
Unity 6
Built-in, URP, and HDRP
All platforms
The optimized traffic spawner will manage all vehicles in your scene, allowing vehicles to navigate roads, obey traffic rules, and interact with each other and the environment. Vehicles react intelligently to changing traffic conditions and adapt their behavior accordingly, creating a beautiful traffic flow in your game.
Features
Creating & managing lanes and waypoints with assisted editor scripts
Connecting lanes & waypoints to other lanes & waypoints
Complete vehicle controller for traffic vehicles (with independent wheel configuration)
Traffic spawner to create & manage the traffic vehicles
Optimized traffic management based on distance and occlusion
Traffic lights
Vehicle obstacle detection and adherence to the traffic rules
EasyRoads integration. Generate one way / two ways lanes with specific options on your EasyRoads road network with one click
Editor
All major systems have been managed by their responsive editor scripts
Creating / adding / removing / editing lanes and waypoints with a few clicks
Complete vehicle controller can be used on any kind of land vehicle
Simplified vehicle setup
Obstacle detection with raycasts and triggers
Optimized traffic management (Only closer vehicles will use heavier processes)
Listing waypoints in close proximity and connecting to them inside the editor
Scene manager to check and fix any wrong configuration on the scene
Customizable gizmo settings
Render Pipelines
All render pipelines (Built-in, URP, and HDRP) are supported

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