Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $12.50. The latest store price is $25.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $25 | Latest store price | |
| $25 | Unity First Price 2026-06-19 2026-06-26 | |
| $12.50 | Unity Discount 2026-06-17 2026-06-24 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Realistic Eye Movements
This easy to use component makes your characters more lifelike by animating their eyes, heads, and eyelids. It uses human movement data from published academic research to produce convincing eye animation.
It has additional support for usage in virtual reality (VR) projects. It lets the character look at the player's social triangle: each eye individually and the mouth region.
If your character was generated with Reallusion's Character Creator, MakeHuman, Autodesk Character Generator, DAZ Studio, or UMA, setup is as easy as just importing the corresponding preset with a few clicks. For other characters, setup is simple as well: just assign the corresponding bones or blendshapes and set a few eye positions like looking up or down.
You can let the character look around randomly, at the player, or at points of interest that you defined and which you can control. Works on desktop and mobile.
Note: eyes that are not either rigged to bones or are separate objects but whose motion (looking left, right etc.) is controlled only by blendshapes are not supported.
The asset comes with full source code.
It has additional support for usage in virtual reality (VR) projects. It lets the character look at the player's social triangle: each eye individually and the mouth region.
If your character was generated with Reallusion's Character Creator, MakeHuman, Autodesk Character Generator, DAZ Studio, or UMA, setup is as easy as just importing the corresponding preset with a few clicks. For other characters, setup is simple as well: just assign the corresponding bones or blendshapes and set a few eye positions like looking up or down.
You can let the character look around randomly, at the player, or at points of interest that you defined and which you can control. Works on desktop and mobile.
Note: eyes that are not either rigged to bones or are separate objects but whose motion (looking left, right etc.) is controlled only by blendshapes are not supported.
The asset comes with full source code.