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Realistic Eye Movements preview
Unity

Realistic Eye Movements

By Tore Knabe

$25

Rated 5.0/5 from 103 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $12.50. The latest store price is $25.

Recorded prices for Realistic Eye Movements 3 price observations from Jun 17, 2026 to Nov 1, 2026. Lowest recorded price $12.50. Exact dates and prices are listed below. $0.00 $12.50 $25.00 Jun 17, 2026: $12.50. Unity Discount 2026-06-17 2026-06-24 Jun 19, 2026: $25. Unity First Price 2026-06-19 2026-06-26 Nov 1, 2026: $25. Latest store price Jun 17, 2026 Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$25Latest store price
$25Unity First Price 2026-06-19 2026-06-26
$12.50Unity Discount 2026-06-17 2026-06-24

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Realistic Eye Movements

This easy to use component makes your characters more lifelike by animating their eyes, heads, and eyelids. It uses human movement data from published academic research to produce convincing eye animation.

It has additional support for usage in virtual reality (VR) projects. It lets the character look at the player's social triangle: each eye individually and the mouth region.

If your character was generated with Reallusion's Character Creator, MakeHuman, Autodesk Character Generator, DAZ Studio, or UMA, setup is as easy as just importing the corresponding preset with a few clicks. For other characters, setup is simple as well: just assign the corresponding bones or blendshapes and set a few eye positions like looking up or down.

You can let the character look around randomly, at the player, or at points of interest that you defined and which you can control. Works on desktop and mobile.

Note: eyes that are not either rigged to bones or are separate objects but whose motion (looking left, right etc.) is controlled only by blendshapes are not supported.

The asset comes with full source code.

Unity price last checked .

Prices and availability may change.