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RealBlend - Mesh Painting & Creation preview
Unity

RealBlend - Mesh Painting & Creation

By Real Empire

$39.50

Rated 5.0/5 from 18 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $13.75. The latest store price is $39.50.

Recorded prices for RealBlend - Mesh Painting & Creation 5 price observations from Jul 30, 2026 to Nov 5, 2026. Lowest recorded price $13.75. Exact dates and prices are listed below. $0.00 $19.75 $39.50 Jul 30, 2026: $27.50. Unity First Price 2026-07-30 2026-08-06 Aug 26, 2026: $13.75. Autumn Sale Sep 14, 2026: $13.75. $25 Sale Oct 9, 2026: $39.50. Unity Permanent Increase 2026-10-09 2026-10-16 Nov 5, 2026: $39.50. Latest store price Jul 30, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$39.50Latest store price
$39.50Unity Permanent Increase 2026-10-09 2026-10-16
$13.75$25 Sale
$13.75Autumn Sale
$27.50Unity First Price 2026-07-30 2026-08-06

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About RealBlend - Mesh Painting & Creation

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
  • Art & Visuals > Textures & Materials
Real Blend streamlines level design by combining vertex painting, mesh sculpting, and procedural geometry creation in a unified interface. Add physical detail, blend textures, and create paint-ready meshes directly in Unity.

Pipeline-Specific Vertex Painting
Real Blend adapts to your render pipeline with tailored shader solutions:

HDRP Exclusive 5-Layer Blend: Paint up to five distinct material layers, including a base and four overlays, using full RGBA channel mapping for detailed environments. The 5-layer blend works with realtime lighting setups due to texture sampling limits.

URP and HDRP 3-Layer Blend: Use an optimized three-way variation blender with a base and two overlays, designed to stay within sampler limits while maintaining visual quality.

Built-In Render Pipeline: Use a basic three-layer shader with variation support and adjustable contrast for fine-tuned results.

Procedural Noise: Both blending modes support the built-in Noise Module for generating realistic dirt, grime, and edge wear automatically.

Mesh Sculpting and Topology
Modify mesh geometry directly in the editor.

Sculpt Modes: Move, push, and smooth geometry to break up uniform surfaces.

Refine and Remove: Add detail by subdividing specific areas with a one-to-four split or remove geometry with the Remove brush.

Non-Destructive Editing: Revert Topology restores the original mesh shape while projecting painted colors onto it.

Procedural Creation
Generate paint-ready meshes with even topology. Create floors, walls, boxes, and curved surfaces along splines with adjustable resolution, curvature, and pivot points.

Workflow Utilities

Bake to Asset: Save your work as a permanent static mesh asset and remove runtime scripts for optimized builds.

Mask Packer: Pack Metallic, AO, Height, and Smoothness maps into a single texture to optimize complex multi-layer shaders.

Unity price last checked .

Prices and availability may change.