RealBlend - Mesh Painting & Creation
By Real Empire
Rated 5.0/5 from 18 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $13.75. The latest store price is $39.50.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.50 | Latest store price | |
| $39.50 | Unity Permanent Increase 2026-10-09 2026-10-16 | |
| $13.75 | $25 Sale | |
| $13.75 | Autumn Sale | |
| $27.50 | Unity First Price 2026-07-30 2026-08-06 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About RealBlend - Mesh Painting & Creation
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Art & Visuals > Textures & Materials
Pipeline-Specific Vertex Painting
Real Blend adapts to your render pipeline with tailored shader solutions:
HDRP Exclusive 5-Layer Blend: Paint up to five distinct material layers, including a base and four overlays, using full RGBA channel mapping for detailed environments. The 5-layer blend works with realtime lighting setups due to texture sampling limits.
URP and HDRP 3-Layer Blend: Use an optimized three-way variation blender with a base and two overlays, designed to stay within sampler limits while maintaining visual quality.
Built-In Render Pipeline: Use a basic three-layer shader with variation support and adjustable contrast for fine-tuned results.
Procedural Noise: Both blending modes support the built-in Noise Module for generating realistic dirt, grime, and edge wear automatically.
Mesh Sculpting and Topology
Modify mesh geometry directly in the editor.
Sculpt Modes: Move, push, and smooth geometry to break up uniform surfaces.
Refine and Remove: Add detail by subdividing specific areas with a one-to-four split or remove geometry with the Remove brush.
Non-Destructive Editing: Revert Topology restores the original mesh shape while projecting painted colors onto it.
Procedural Creation
Generate paint-ready meshes with even topology. Create floors, walls, boxes, and curved surfaces along splines with adjustable resolution, curvature, and pivot points.
Workflow Utilities
Bake to Asset: Save your work as a permanent static mesh asset and remove runtime scripts for optimized builds.
Mask Packer: Pack Metallic, AO, Height, and Smoothness maps into a single texture to optimize complex multi-layer shaders.