Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $20 | Unity Permanent Decrease 2026-09-23 2026-09-30 | |
| $49 | Unity First Price 2026-09-09 2026-09-09 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Real Rain — 2D Screen-Space Rain, Lens Droplets & Thunder
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > VFX
What it draws
Parallax rain sheets — up to four layers of procedural streaks on a camera cylinder, from motion-blurred drops near the lens to a fine curtain in the distance. World-stable: turn the camera and the rain stays where it is. Near drops refract the background instead of being painted over it.
Wind, gusts and sheeting — streaks lean with the wind, gusts add lean and speed over time and slow density waves roll through the curtain.
Wet surfaces — rain-facing ground darkens and glosses up, puddles gather on flat open ground, drops ripple the water film and the scene reflects in it. Derived from the depth buffer and the occlusion map: no per-material setup.
Splashes — expanding rings, crown flashes and spray at every fresh impact near the camera, every impact its own size, fading smoothly with distance.
Rain occlusion — a top-down height map keeps rain, splashes, wetness and lens droplets out from under roofs, awnings, arcades and bridges. No colliders, no particles, one hidden camera.
Lens droplets — beads in many sizes that land, sit a while and evaporate or run off; running drops with a short tail and a drying wet track; fogging and a wiper mask. The lens follows the camera: moving forward drives more running drops, turning makes them slide against the turn.
Backlit rain and lamp glow — streaks catch the sun with a back-scatter lobe and pick up the four nearest point/spot lights; lamps get a soft halo in the rain haze.
Overcast — the rain dims the scene's sun and pulls cloud cover over the frame as it builds, and restores the sun when it stops.
Depth haze — exponential rain mist with its own colour, range and sky blend (URP has no volumetric fog; this does not need it).
What it does not need — no compute shaders at runtime, no VFX Graph, no changes to your materials, no per-object setup.
Eleven presets — Drizzle, Light Rain, Rain, Heavy Rain, Storm, Tropical, Night City, Windshield, plus a Stylized family (Rain, Storm, Night) with flat bright streaks and no wet layer for cartoon-style games, as Volume profiles (URP/HDRP) or component values (Built-in), all editable and blendable from script.
Shader globals (_RealRain_Intensity, _RealRain_Wind, _RealRain_Ripple, _RealRain_CameraMotion, the occlusion map) are exposed for your own puddle and wet-surface materials.