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Real Poison — Screen-Space Poisoning, Drunkenness, Hallucination & Sickness preview
Unity

Real Poison — Screen-Space Poisoning, Drunkenness, Hallucination & Sickness

By u3d

$20

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.

Recorded prices for Real Poison — Screen-Space Poisoning, Drunkenness, Hallucination & Sickness 3 price observations from Sep 11, 2026 to Nov 6, 2026. Lowest recorded price $20. Exact dates and prices are listed below. $0.00 $20.00 $39.99 Sep 11, 2026: $39.99. Unity First Price 2026-09-11 2026-09-11 Sep 18, 2026: $20. Unity Permanent Decrease 2026-09-18 2026-09-25 Nov 6, 2026: $20. Latest store price Sep 11, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$20Latest store price
$20Unity Permanent Decrease 2026-09-18 2026-09-25
$39.99Unity First Price 2026-09-11 2026-09-11

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Real Poison — Screen-Space Poisoning, Drunkenness, Hallucination & Sickness

  • Art & Visuals > VFX
Real Poison puts the player inside a poisoning. It is a fullscreen post-effect driven by Volume profiles: pick a preset, set the dose, and the view sways and lurches, doubles and loses focus, the edges close in, the pulse thumps in the image, colours drain or flood, walls breathe and patterns creep over them, waves of nausea roll up the frame, sweat runs down the lens. Nothing in your materials changes and nothing is spawned — every symptom is drawn from the frame and the depth buffer.

Fourteen kinds of poisoning, one slider each. Tipsy, Drunk, Fly Agaric, Psilocybin, Toxic Gas, Carbon Monoxide, Radiation, Venom, Food Poisoning, Fever, Sedative, Stimulant and a Stylized pair. Every preset is a Volume profile you can blend, tween and mix; a single Dose value moves the whole effect from sober to full symptoms.

A dose model for free. Drop Real Poison Sources into the scene — gas clouds, spore fields, fumes — and the dose rises while the player stands in them, with a visible drifting haze around each source. Call Ingest() from script for a drink, a bite or a syringe. The dose climbs over an onset time, plateaus and recovers at a rate you set, so gameplay gets a believable timeline without a single animation curve. Or switch the model off and key the dose yourself.

The hallucination. Surfaces swell and melt, iridescent contour patterns flow over every wall and floor, silhouettes glow in cycling colours, colour waves roll through the view, straight lines bend, moving things leave afterimage trails. It is the hero look of the pack and it stays readable: the scene keeps its own colours underneath.

Perception, colour and sickness. Sway with stagger lurches, drifting double vision, focus that breathes, tunnel vision, heavy eyelids, blackouts, a heartbeat at any rate, coughing jolts, trails; tint, desaturation, colour flood, hue drift, contrast, colour split, halos around lights, flashes; nausea waves, watery smeared vision, sweat drops on the lens, visual snow, phosphenes.

Three pipelines, one system. Built-in, URP 17 (Render Graph) and HDRP 17 (Custom Post Process) share one shader body and identical Volume parameters. The Setup wizard installs the renderer feature or custom post-process, generates the pipeline wrappers and creates the fourteen preset profiles.

Unity price last checked .

Prices and availability may change.