Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $20, matching the lowest recorded price shown here.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $20 | Latest store price | |
| $20 | Unity Permanent Decrease 2026-09-18 2026-09-25 | |
| $39.99 | Unity First Price 2026-09-11 2026-09-11 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Real Poison — Screen-Space Poisoning, Drunkenness, Hallucination & Sickness
- Art & Visuals > VFX
Fourteen kinds of poisoning, one slider each. Tipsy, Drunk, Fly Agaric, Psilocybin, Toxic Gas, Carbon Monoxide, Radiation, Venom, Food Poisoning, Fever, Sedative, Stimulant and a Stylized pair. Every preset is a Volume profile you can blend, tween and mix; a single Dose value moves the whole effect from sober to full symptoms.
A dose model for free. Drop Real Poison Sources into the scene — gas clouds, spore fields, fumes — and the dose rises while the player stands in them, with a visible drifting haze around each source. Call Ingest() from script for a drink, a bite or a syringe. The dose climbs over an onset time, plateaus and recovers at a rate you set, so gameplay gets a believable timeline without a single animation curve. Or switch the model off and key the dose yourself.
The hallucination. Surfaces swell and melt, iridescent contour patterns flow over every wall and floor, silhouettes glow in cycling colours, colour waves roll through the view, straight lines bend, moving things leave afterimage trails. It is the hero look of the pack and it stays readable: the scene keeps its own colours underneath.
Perception, colour and sickness. Sway with stagger lurches, drifting double vision, focus that breathes, tunnel vision, heavy eyelids, blackouts, a heartbeat at any rate, coughing jolts, trails; tint, desaturation, colour flood, hue drift, contrast, colour split, halos around lights, flashes; nausea waves, watery smeared vision, sweat drops on the lens, visual snow, phosphenes.
Three pipelines, one system. Built-in, URP 17 (Render Graph) and HDRP 17 (Custom Post Process) share one shader body and identical Volume parameters. The Setup wizard installs the renderer feature or custom post-process, generates the pipeline wrappers and creates the fourteen preset profiles.