Unity
Razor Scorpion – Stylized Fantasy Monster (Animations + VFX) – PixeliusVita
By PixeliusVita
$6
About Razor Scorpion – Stylized Fantasy Monster (Animations + VFX) – PixeliusVita
- Theme > Stylized
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Art & Visuals > 3D
- Art & Visuals > VFX
This package provides a fully game-ready stylized 3D monster designed for RPG, fantasy, and action games.
It includes a detailed model with 11+ handcrafted animations, optimized textures, and a lightweight URP-compatible VFX shader that supports dissolve, rim light, bloom, and UV distortion, UV scroll.
The included Custom Time Driver script allows for synchronized per-instance dissolve timing, ideal for “spawn” or “death” effects.
All assets are optimized for both low-device mobile with 3 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.
Monster 13 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5,701 verts / 7,306 tris
Rigging: 71 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
All Animation
Monster 13 (Rigged, Animated) | NO FACIAL
10 Animation In-Place:
Die
Idle
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
10 Animation Root Motion:
Die
Idle
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
15 Texture Different Type.
Cel-Shader Mobile Friendly for Monster.
Optimized stylized textures and materials.
URP-compatible Unlit VFX shader with dissolve, rim light, bloom, UV warp.
Custom Time Driver script for per-instance dissolve timing.
5 color VFX sets (Blue, Cyan, Green, Red, Yellow).
2 intensity variants (Lowest, Medium) for each color.
Lightweight setup suitable for low device-mobile and PC, prototype project.
Includes clean prefab organization and naming convention.
Fully editable and extendable for your own projects.
It includes a detailed model with 11+ handcrafted animations, optimized textures, and a lightweight URP-compatible VFX shader that supports dissolve, rim light, bloom, and UV distortion, UV scroll.
The included Custom Time Driver script allows for synchronized per-instance dissolve timing, ideal for “spawn” or “death” effects.
All assets are optimized for both low-device mobile with 3 level optimized and PC indie game, prototype projects, easy to customize, and ready for production use.
Monster 13 – Game Ready (Rigged, Animated, No Facial Rig)
Polygon Count: 5,701 verts / 7,306 tris
Rigging: 71 bones, 1 skinned mesh
Animations: 11 unique (Idle, Walk, Run, Die, Attack 01–04, Shoot, GetHit, Stunned)
Textures: 90 maps
Texture Size: up to 2048x2048 (mobile-friendly, cel-shader compatible)
Pipeline: URP supported
All Animation
Monster 13 (Rigged, Animated) | NO FACIAL
10 Animation In-Place:
Die
Idle
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
10 Animation Root Motion:
Die
Idle
Walk
Run
Attack 01
Attack 02
Attack 03
Attack 04
Shoot
GetHit
Stunned
15 Texture Different Type.
Cel-Shader Mobile Friendly for Monster.
Optimized stylized textures and materials.
URP-compatible Unlit VFX shader with dissolve, rim light, bloom, UV warp.
Custom Time Driver script for per-instance dissolve timing.
5 color VFX sets (Blue, Cyan, Green, Red, Yellow).
2 intensity variants (Lowest, Medium) for each color.
Lightweight setup suitable for low device-mobile and PC, prototype project.
Includes clean prefab organization and naming convention.
Fully editable and extendable for your own projects.