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Ray Traced Global Illumination for GigaLights preview
Unity

Ray Traced Global Illumination for GigaLights

By The Naked Dev

$19.95

Rated 0.0/5 from 2 ratings on Unity.

About Ray Traced Global Illumination for GigaLights

  • Art & Visuals > VFX
Light does more than illuminate the first surface it hits. GigaLights Global Illumination extends your lighting with ray-traced indirect illumination, bringing bounced light and color bleeding into your world. Create interiors with softer illumination, environments with richer color and scenes where light connects the space.

Expand your GigaLights setup with a dedicated approach to indirect lighting. From atmospheric corridors to open living spaces, bounced illumination adds another dimension to the way you light your world.

Global Illumination is an optional module for GigaLights. Combine it with the dedicated Ambient Occlusion and Reflections modules to bring together indirect lighting, contact shading and reflections in a shared ray-tracing and denoising workflow.

Please note that this asset requires the base GigaLights asset to function.

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