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Ray Traced Ambient Occlusion for GigaLights preview
Unity

Ray Traced Ambient Occlusion for GigaLights

By The Naked Dev

$19.95

About Ray Traced Ambient Occlusion for GigaLights

  • Art & Visuals > VFX
Bring depth to your world with GigaLights - Ray Traced Ambient Occlusion for Unity!

Great lighting deserves convincing detail. GigaLights Ambient Occlusion adds depth to corners, creases and the spaces where surfaces meet, helping objects feel grounded in your scene. Give dense cities, atmospheric interiors and detailed environments a stronger sense of shape and presence.

Ray-traced ambient occlusion
Extend your GigaLights setup with dedicated ray-traced ambient occlusion. Add localized shading that complements your lighting and reinforces the relationship between objects and their surroundings.

Part of the GigaLights family
Ambient Occlusion is an optional module for GigaLights. Combine it with the dedicated Global Illumination and Reflections modules to bring together contact shading, indirect lighting and reflections in a shared ray-tracing and denoising workflow.

Please note that this asset requires the base GigaLights asset to function.

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