Ramdal Events Timeline Extension | Build Cutscenes Cinematics & Gameplay Systems
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $19.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-08-19 2026-08-19 | |
| $9.99 | Unity New Release Discount 2026-08-19 2026-09-02 | |
| $9.99 | Unity New Release Discount 2026-08-19 2026-09-02 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Ramdal Events Timeline Extension | Build Cutscenes Cinematics & Gameplay Systems
- Tools, Systems & Learning > Development Tools & Automation
Create advanced cutscenes, cinematic sequences, and gameplay systems without being limited by Unity's built-in Signals and UnityEvents workflow. Instead of managing scattered Signal assets, extra listeners, and custom scripts, connect your existing code directly inside Timeline with a cleaner and more scalable workflow.
Build powerful Timeline-driven systems:
- Trigger gameplay events, animations, audio, VFX, and UI transitions.
- Drive procedural animations using Timeline progress, curves, and gradients.
- Control character movement, spline systems, IK, and custom behaviours.
- Synchronize effects and gameplay logic with cinematic sequences.
- Pass complex data, custom parameters, and scene references directly into your methods.
Powerful Timeline Events Without Custom Playables
Go beyond simple Timeline triggers. Create complex interactions directly from clips without writing dedicated Playable behaviours or Timeline-specific scripts.
Each clip supports:
- On Enter events when playback enters the clip.
- On Stay events while the clip is active.
- On Exit events when playback leaves the clip.
- On Playable Create and On Playable Destroy for initialization and cleanup logic.
Automatic Timeline Data Injection
Access Timeline data directly inside your methods.
By adding a TimelineEventContext parameter, your methods can automatically receive:
- Current Timeline information.
- Active clip data.
- Playback progress.
- Playable state.
Perfect for:
- Procedural animation.
- Character movement.
- UI transitions.
- Gameplay-driven effects.
- Timeline-controlled systems.
Editor and Scrubbing Support
Author and preview Timeline events directly in the Editor.
- Run events in Play Mode, Editor Mode, Both, or disable them.
- Optional Invoke While Scrubbing support allows events to respond while manually moving the Timeline playhead.
Refactor-Safe Timeline Workflows
Keep your Timeline sequences stable as your project evolves.
- Rename methods or reorganize your code without breaking event connections.
- Avoid fragile references based on method names.
- Maintain large cinematic projects without constantly repairing Timeline setups.
Project-Wide Timeline Event Tracking
Finally understand where your Timeline logic is being used.
- Search and locate event connections across your entire project.
- Find where methods are called and where listeners are connected.
- Identify missing references, unused events, and unexpected connections.
- Navigate directly to relevant objects and methods.
High-Performance Event Execution
Powerful Timeline workflows without unnecessary runtime overhead.
- Uses optimized delegate-based execution instead of repeated reflection calls.
- Automatic caching and optimization of event data.
- GC-free invocation for efficient runtime execution.
- IL2CPP/AOT compatible with generic baking support.