Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $17.48. The latest store price is $34.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $34.99 | Latest store price | |
| $34.99 | Unity First Price 2026-10-15 2026-10-15 | |
| $17.48 | Unity New Release Discount 2026-10-15 2026-10-29 | |
| $17.48 | Unity New Release Discount 2026-10-15 2026-10-29 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Rail Ace - Arcade Rail Shooter Kit
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Sci-fi & Space
- Theme > Military & Combat
Two missions and a practice range
Mission 1, Operation Sector Z: asteroid belt, enemy fleet, 13 waves, wingmen with radio chatter and a flagship boss with shield turrets and a reactor core.
Mission 2, Operation Dogfight: a rail approach that opens into an all-range arena with four waves of dogfighting fighters.
Practice range: a looping tutorial course with six stations.
Flight and combat
Lock-on charge shot, laser upgrades, homing missiles and smart bombs.
Barrel rolls that deflect shots, loop-de-loop, U-turns, boost and brake.
Wing damage: each wing smokes, burns and breaks off on its own.
All-range mode and dogfight AI
Free 3D flight with radar, edge arrows and automatic turn-back.
AI fighters that pursue, make gun runs, break off and evade.
Difficulty
Easy, Normal, Hard and Ace, each clearly different: enemy health, fire rate, accuracy, shot speed, damage and AI agility. Hard and Ace add volleys and dodge tracking.
Built-in Ship Generator (no AI)
Make placeholder fighters, capital ships and turrets in seconds with a live preview.
Ships are built and painted in code and saved as ordinary prefabs with URP materials and PBR textures.
One click makes a matching enemy fleet and drops it into the game; your current setup is backed up first.
Placeholders are tagged, so you always see which slots still need real art. Replacing one is a drag and drop.
Bosses made clear
On-screen markers show what to shoot. Turrets turn to track you and are only placed where you can hit them.
Make your own boss by deriving from BossBase.
Beginner friendly
Welcome & Quick Start window with a project check and play buttons.
Drag your own ships into art slots and rebuild with one click: auto-scaled, centred, converted to URP, colliders and AI added.
Plain-English comments in every script, tooltips on every field, and a 12-page PDF guide.
Polished feel
Cel shading with outlines, bloom, contrails and engine jets.
Synthesized sound effects and original music.
HUD, title menu, pause, game over, mission-complete outro, full control remapping and gamepad support.
Clean code
Namespaced, assembly definitions, pooled projectiles and effects, works with Domain Reload disabled, no third-party dependencies.
The player fighter model was made with the help of AI (see the AI disclosure below). Everything else, including all enemy and capital ship models, was made without generative AI.