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Racing Kit Openworld PUN 2 Multiplayer preview
Unity

Racing Kit Openworld PUN 2 Multiplayer

By SpinMotion

$30

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.

Recorded prices for Racing Kit Openworld PUN 2 Multiplayer 2 price observations from Sep 5, 2026 to Oct 31, 2026. Lowest recorded price $30. Exact dates and prices are listed below. $0.00 $15.00 $30.00 Sep 5, 2026: $30. Unity Permanent Decrease 2026-09-05 2026-09-12 Oct 31, 2026: $30. Latest store price Sep 5, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$30Latest store price
$30Unity Permanent Decrease 2026-09-05 2026-09-12

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Racing Kit Openworld PUN 2 Multiplayer

  • Audio > Sound Effects & Ambience
  • Tools, Systems & Learning > Game Templates & Systems
  • Art & Visuals > UI & GUI
Photon PUN 2 required.
Short dev note:
Racing Project Kit Openworld originally released on February of 2021. This is a re-release based on the asset Racing Starter Kit v3.0 that includes a complete codebase overhaul for better performance, maintainability, and extensibility compared to previous versions.
This asset also includes all the content of Racing Starter Kit PUN 2 Multiplayer.
Overview:
A complete foundation for arcade/sim-lite racing: free-roam exploration, track races, AI opponents, Photon PUN 2 multiplayer, and a tidy UI layer. All major systems are ScriptableObject-driven, decoupled via GameEvents, and designed to be re-skinned for any theme.
Open world features:
Event-Driven World: All interactions (enter location, start race, toggle UIs, freeze car, etc.) fire through GameEvents-no singletons, minimal coupling.
Persistence Built-In: Player money, active car, per-garage slots, colors, and last-used car are saved with a simple PlayerPrefs layer you can swap for your own backend.
Multi-Garage Support: Create any number of garages, each with capacity limits, sell/keep rules, and per-slot car data (model + color).
Car Lot & Purchasing: Browse buyable cars with live color picker, visualize the model in-world, pick a target garage, and purchase if you've got the cash.
Free-Roam Camera & UI: Toggle a cinematic free camera; clean UI switching between freeroam, map, race, and trigger prompts.
Minimap & Full Map: Player/AI arrows, colored location markers (Garage / Car Lot / Race), and a drag-and-zoom fullscreen map.
Location Triggers: Race, Garage, and Car Lot are world triggers with enter/exit prompts, optional auto-teleport to the trigger spot, and UI freeze/resume.
Quick Race Hand-Off: From open world - select a race - instant start; on finish/quit, the world restores to freeroam (minimap optional during races) no loading screens.
Managers: Open-world car spawner, garages, car lot, player stats (money), save data helpers.
UI: Freeroam HUD (money, map toggle), race location picker, garage panel (select/sell), car lot flow (select garage, buy), pause/finish overlays integrated with open world.
Navigation: Minimap arrows (follow/rotate), world indicators, fullscreen map controller.
Triggers: Base trigger + Race/Garage/Car Lot specializations (with color-coding and UI prompts).

Customize in minutes:
Swap car prefabs and CarData entries.
Adjust garage capacities and starting money.
Recolor location types and UI panels.
Replace PlayerPrefs with your save system.
Hook your own cameras via the provided events.

Features:
Modular Architecture: Utilizes GameEvents ScriptableObject for decoupled, event-based communication, avoiding singletons and simplifying customization.
Runtime Management: Leverages RuntimeItem and RuntimeSet for dynamic referencing of game objects (e.g., race managers, AI waypoints), enhancing flexibility.
Comprehensive Race System: Includes race start/countdown, checkpoint tracking, lap timing, and finish conditions (win/lose/timeout), all tied to a real-time position calculator.
UI Framework: Dual-layered GUI system (Menu UI and Race UI) for pre-race setup (car color, laps, AI bots) and in-race feedback (position, timer, pause/restart).
AI Behaviour: AI with waypoint navigation, obstacle avoidance (reverse when stuck, smart steering), and dynamic spawning.
Auto-Switch Input: Supports both hardware (keyboard/gamepad) and mobile touch controls.
Track Flexibility: Six track-based prefabs (Map, AI Waypoints, Spawning, Cameras, Checkpoints) allow easy adaptation to new racetracks.
Sound Effects: Integrated SFX system for race cues (e.g., "Get Ready", "Go").
Multiple Camera Views with automatic look back in reverse.

Multiplayer features
Lobby: Create or join rooms with up to 8 players.
Rooms: Customize car selection, racetrack and laps settings.
Smooth Synchronization: Networked car movement, checkpoint tracking, and race positions via Photon PUN 2.
Easy Configuration: ScriptableObjects for seamless cars and tracks choice.
Cross-Platform: Race against players on Android, Windows, and Mac.

Roadmap: v1.1 will include traffic cars support, v1.2 will include car customization (seen previously on 2021 release), and you can suggest your favorite feature for future updates.
Compatible with Unity 6: Tested in Unity 2021.3.45f1 and 6000.0.43f1 versions.
Cross-Platform: Tested on Android, Windows and Mac.

Unity price last checked .

Prices and availability may change.