Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $40.49. The latest store price is $44.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $44.99 | Latest store price | |
| $44.99 | Unity First Price 2026-09-28 2026-09-28 | |
| $40.49 | Unity New Release Discount 2026-09-28 2026-10-12 | |
| $40.49 | Unity New Release Discount 2026-09-28 2026-10-12 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Race Circuit Generator – Procedural Tracks
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Nature & Countryside
- Theme > Buildings & Infrastructure
- Theme > Modern
INVENT A CIRCUIT FROM A SEED
• Layouts drawn like a track designer would: real straights, corners of controlled radius, hairpins, sweepers and chicanes.
• Three presets – Balanced, Fast, Technical – and every rule exposed: length, corners, minimum radius, main straight, clearance, elevation, direction.
• Every layout is measured (radii, straights, crossings, clearance) and only valid ones are kept. Same seed, same circuit.
SHAPE IT BY HAND
• Drag corners and change radii in the Scene view; the track rebuilds when you release the mouse, with Undo.
A COMPLETE VENUE, GENERATED
• Track: asphalt, edge lines, kerbs on the inside of corners, gravel traps on the outside, painted run-off bands, grass verges, rolling ground. Every surface is tagged (road, kerb, gravel, barrier…) for physics and sounds.
• Start: chequered line and a staggered grid – GridSlot(i) gives each car its position.
• Pit lane: entry and exit lanes, fast and working lanes, pit wall, box markings and garages, placed automatically on the main straight. Pit stop positions and driving lines for your AI.
• Start lights: a gantry with five red columns and a green row, controlled with one call.
• Grandstands: main grandstand on the start straight and corner grandstands outside the fastest corners, with thousands of spectators waving the country's flags.
• Trackside: guardrails and catch fences, tyre walls with covers in the flag colours, advertising boards along the straights, marshal posts and an advertising footbridge. Guardrails and tyre walls have colliders.
• Venue: a paddock with team transporters, hospitality units, marquees and the race control tower; paved car parks full of cars; a perimeter road with the entrance gate.
• Around it: campsites, a village, a lake, a patchwork of fields with hedgerows, vineyards and olive groves, farmhouses, and woods that fill the free land – inside the circuit too – and cover the hills to the horizon.
26 COUNTRIES
Pick a country and kerbs, seats, crowd, trees and houses follow it: green-white-red kerbs, cypresses and olive trees in Italy; oaks, poplars and hay bales in Britain; firs and wooden shutters in Germany; palms and flat roofs in the Gulf.
LIGHT AND CLEAN
• No models or textures shipped: the code weighs about 0.2 MB (under 6 MB with the PDF manual) and builds its materials for your render pipeline.
• Full C# source, no dependencies, PDF manual.
• Works with Racing AI – Overtaking & Racecraft: centre line, grid and pit data ready for AI opponents.