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QuickScripts - Editor Tooling Framework preview
Unity

QuickScripts - Editor Tooling Framework

By noam 2000

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for QuickScripts - Editor Tooling Framework 2 price observations from Jun 26, 2026 to Oct 31, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Jun 26, 2026: $9.99. Unity First Price 2026-06-26 2026-07-03 Oct 31, 2026: $9.99. Latest store price Jun 26, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price
$9.99Unity First Price 2026-06-26 2026-07-03

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About QuickScripts - Editor Tooling Framework

  • Tools, Systems & Learning > Development Tools & Automation
Ever had that moment where you wanted to automate something quickly in editor, but the thought of dealing with all the boilerplate that comes with it daunted you? Writing an editor window, cluttering your toolbar, etc. Or better yet - what if you don't even know how to write editor tools? QuickScripts strips away all boilerplate - all you have to do is write the desired function, and it will be available from the QuickScripts window for you to run at any time. How does it work? Create a new script, inherit from QuickScript instead of MonoBehaviour. Override Name property and Execute method. Write your function inside the Execute method. Save and run it from the QuickScripts window. No need to manually add or configure it - it is all automatic! QuickScripts feature many other optional overrides. Configure as button or toggle. When configured as a toggle, Execute will run for every editor update while the toggle is on. OnSceneGUI allows you to draw to the scene while a toggle is on. Split into groups, where group name can be overriden in the QuickScript class. In addition, classes deriving from QuickScriptCustomGroup allow you to define a custom sort order and even drawing function for a given group. Built-in abstractions inside the QuickScript class, such as Assets and Selections, allow you to easily get what user has selected in the scene hierarchy or project assets. Supports serialized fields. Serialized fields are displayed when you unfold your script in the QuickScripts window, and they persist between editor sessions. Window designed to hold many scripts and make them easily accessible at any time - no need to throw away small utilities and automations any longer. Personal recommendation? Dock it next to your inspector and enjoy having all your utilities available in one place. Comes with a few example QuickScripts, such as Replace to replace all selected game objects in the scene with another prefab, Measure Distance to measure the distance between selected game objects (with scene view visualization!), Drop Down to drop all selected game objects to the ground, and more. Editor only - has no effect on your runtime build. Supports Unity 2021.3 and above.

Unity price last checked .

Prices and availability may change.