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Unity

QuickSave

By bokokit

FREE

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.

Recorded prices for QuickSave 2 price observations from Nov 5, 2026 to Nov 6, 2026. Lowest recorded price FREE. Exact dates and prices are listed below. $0.00 $0.50 $1.00 Nov 5, 2026: FREE. Unity First Price 2026-11-05 2026-11-05 Nov 6, 2026: FREE. Latest store price Nov 5, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
FREELatest store price
FREEUnity First Price 2026-11-05 2026-11-05

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About QuickSave

Why use QuickSave?

It's easy
Save and load with a few lines of code — no setup, no components to add:
QuickSave.Set("coins", 120);
QuickSave.Commit();
int coins = QuickSave.Get("coins", 0);

It's safe
Atomic writes mean a crash mid-save never corrupts the previous save. A backup of the last save is restored automatically if a file is damaged, and loading never throws — problems are reported through an event instead of crashing your game.

It grows with your project
Start with a few values, then add save slots, encryption, compression, background saving, auto-save and data migrations — all through the same small API.

You can change your mind later
Every save file records how it was written. Switch between JSON and binary, or turn compression and encryption on or off, and your players' existing saves still load.

Features
- Save almost any data — primitives, enums, Vector2/3/4, Quaternion, Color, Rect, Bounds, arrays, Lists, Dictionaries and your own [Serializable] classes, nested as deep as you need
- Save slots with metadata — playtime, last-save time, a screenshot thumbnail and your own custom fields for every slot, ready for a save/load menu
- Encryption — AES-256 with an integrity check that detects a wrong key or an edited file
- Compression — GZip for smaller save files
- JSON or binary — readable JSON (with optional pretty print) or a compact binary format
- Async saving — serialize, compress, encrypt and write on a background thread, without a frame hitch
- Auto-save — on a timer, when the game is paused or closed, or both
- Data migration — change your data model and upgrade old saves on load (rename fields, add defaults)
- Events — OnBeforeSave, OnAfterSave, OnAfterLoad and OnError with clear, specific messages
- Files or PlayerPrefs — choose the storage backend with one setting
- Editor tools — browse, inspect, edit and delete saves in Window > QuickSave; configure everything with a settings asset
- IL2CPP ready — link.xml included

Learn by playing: the Showcase Game
A small playable 3D sample where you move, collect coins and build objects, then save to three slots with real thumbnails, load them back, change every QuickSave setting from the UI and watch the save events live. All of its QuickSave calls are in one readable script.

Plus 7 focused samples: Basic, Slots, Encryption & Compression, Async, Auto-Save, Migration and a Samples Hub.

Compatible with
Unity 2021.3 LTS or newer
Mono and IL2CPP scripting backends
Built-in Render Pipeline and URP (the runtime does no rendering)
Tested in the Unity Editor and an IL2CPP Windows build

Fully documented & source code included
A complete manual (README and PDF): installation, quick start, setup, full API reference, guides and troubleshooting. Full C# source, no DLLs.

Unity price last checked .

Prices and availability may change.