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QuickGen2D - Procedural Dungeon Generator preview
Unity

QuickGen2D - Procedural Dungeon Generator

By TkKoi

$34.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $31.49. The latest store price is $34.99.

Recorded prices for QuickGen2D - Procedural Dungeon Generator 5 price observations from Jun 17, 2026 to Nov 7, 2026. Lowest recorded price $31.49. Exact dates and prices are listed below. $0.00 $17.50 $34.99 Jun 17, 2026: $31.49. Unity New Release Discount 2026-06-17 2026-07-01 Jun 17, 2026: $31.49. Unity New Release Discount 2026-06-17 2026-07-01 Jun 17, 2026: $31.49. Unity New Release Discount 2026-06-17 2026-07-01 Jun 19, 2026: $34.99. Unity First Price 2026-06-19 2026-06-26 Nov 7, 2026: $34.99. Latest store price Jun 17, 2026 Nov 7, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$34.99Latest store price
$34.99Unity First Price 2026-06-19 2026-06-26
$31.49Unity New Release Discount 2026-06-17 2026-07-01
$31.49Unity New Release Discount 2026-06-17 2026-07-01
$31.49Unity New Release Discount 2026-06-17 2026-07-01

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About QuickGen2D - Procedural Dungeon Generator

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
QuickGen2D is an extensible tool for quickly creating procedural levels in the style of “rooms and corridors” and caves.

What can you do?

Map generators - you can connect several ScriptableObject generators:

- RoomMapGenerator: carves rectangular rooms out of a solid wall layout and links them with corridors, offering two connection modes.
- BlobGrowthGenerator: starts from a single tile and expands a floor “blob” until it reaches a target number of tiles.
- CellularAutomataMapGenerator: generates cave-like maps by seeding random walls and smoothing them over several iterations.

Decoration system

- Creates several islands with tight clusters around chosen centers
- Finds floor cells next to walls and places objects along the walls
- Starts at one point and gradually fills neighboring cells until it forms one continuous area
- Selects several rectangular areas and fills their cells at a set density
- Moves across the map in X and Y steps and places an object every N cells creating a neat sparse grid
- Goes through all floor cells and places an object with a fixed chance resulting in an even but random sprinkling
- Places objects every other cell like a chessboard

Post-generation rules - After creating a generation, you can set your own rules for spawning objects on the map:
- Spawn players, portals, enemies.
- Scatter bonuses, items, or environment based on received positions.

API:
- Run any rule at runtime (for example, after all monsters have been killed).
- Dynamically add or remove layers of decorations.

Unity price last checked .

Prices and availability may change.