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Quick Stylized Water Shader Physics preview
Unity

Quick Stylized Water Shader Physics

By Gee Zyy Games

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for Quick Stylized Water Shader Physics 2 price observations from Aug 5, 2026 to Oct 31, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Aug 5, 2026: $9.99. Unity First Price 2026-08-05 2026-08-05 Oct 31, 2026: $9.99. Latest store price Aug 5, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price
$9.99Unity First Price 2026-08-05 2026-08-05

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Quick Stylized Water Shader Physics

  • Theme > Stylized
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Create realistic and visually appealing water with an easy-to-use shader and built-in floating physics. This package combines a customizable water shader with a lightweight buoyancy system, allowing any rigidbody object to float naturally on the water surface with minimal setup.

The water shader includes customizable depth colouring, animated refraction, and dynamic foam effects, making it suitable for a wide range of environments such as oceans, lakes, rivers, ponds, and stylized scenes. Every visual parameter is exposed in the material inspector, allowing developers to quickly achieve their desired water appearance without modifying shader code.

The included Floating Object component automatically detects water using a trigger collider and the Water tag. Once an object enters the water, realistic buoyancy, drag, wave motion, and bobbing effects are applied. The system supports configurable float points, allowing both small and large objects to float naturally while remaining stable on the water surface.

Designed for ease of use and performance, the package is suitable for both beginners and experienced Unity developers, making it ideal for games targeting PC, consoles, and mobile platforms.

Technical Details

- Custom water shader with adjustable visual parameters.
- Depth-based water colouring with separate shallow and deep water colours.
- Animated water refraction with configurable speed, scale, and strength.
- Dynamic foam generated around objects interacting with the water.
- Fully customizable foam amount, cutoff, speed, scale, and colour.
- Built-in floating physics using Rigidbody components.
- Automatic water detection using a trigger collider and Water tag.
- Configurable buoyancy force and maximum submersion depth.
- Adjustable water drag and angular drag while floating.
- Optional wave motion with customizable speed and strength.
- Optional bobbing animation for more natural floating behaviour.
- Upright stabilisation to reduce excessive tilting.
- Supports multiple float points for improved buoyancy accuracy and stability.
- Works with standard Unity physics without requiring custom physics systems.
- Easy setup with inspector-exposed properties.
- Includes a fully configured demo scene showcasing both the water shader and floating physics system.
- Compatible with the Universal Render Pipeline (URP).
- Well-documented with setup instructions and property explanations.
- Optimized for real-time applications and suitable for both mobile and desktop platforms.

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