Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price |
About Quick Minimap System - GPS Radar & Path Navigation
- Art & Visuals > UI & GUI
This minimap road texture is created according to the environment layout and positioned beneath the scene on the Y-axis to match world scale and navigation flow precisely. It acts as the base visual layer of the minimap system, representing roads and traversal paths in the game world. From a technical perspective, the system supports two minimap boundary designs: Square (Box) Boundary - Uses a rectangular constraint system where icons and targets are clamped within a box-shaped minimap area. Rounded (Circular) Boundary - Uses a circular constraint system where icons are clamped within a round minimap shape, giving a radar-style appearance. In both cases, when targets go outside the minimap camera range, their icons are pushed and clamped to the edge of the selected boundary shape, ensuring they always remain visible. The system also supports two direction line types: Arrow Line - Displays directional movement using arrow-style indicators toward the target. Simple Line - Displays a clean straight line showing direct path direction. All minimap elements, including the road texture, icons, and direction lines, are assigned to the Minimap layer, ensuring they are rendered only by the minimap camera and remain hidden from the main gameplay camera. This setup provides a fully flexible minimap system with customizable boundary shapes, directional styles, and accurate world-to-minimap representation.