Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $49.99. The latest store price is $49.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $49.99 | Latest store price |
About Quests - Spark Plugin
- Tools, Systems & Learning > Game Templates & Systems
- Art & Visuals > UI & GUI
SALE: 75% off from July 29–August 11, 2026. Regular price: $39.99. Sale price: $9.99
BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
WHAT IS INCLUDED IN THIS PLUGIN?
Quests:
Create unlimited quests for your game. Each quest supports a configurable category, accept requirements, any number of objectives, guaranteed rewards, and selectable rewards the player must choose from.
Quest Categories:
Organize your quests into categories, each with a configurable display color and sort order in the quest journal. Such as Main or Side quests.
Objective types:
Add any number of objectives per quest. Currently supported objective types:
Craft an item
Enter a scene
Equip an item
Gain currency
Reach total currency
Interact with an NPC
Kill NPCs
Loot items
Reach a class level
Reach a profession level
Reach a character level
Unlock a class
Unlock a profession
Unlock a crafting recipe
Use an ability
Reward types:
Each quest can have Guaranteed rewards which the player will always receive, and Selectable rewards where the player must pick a configurable number from the list. Currently supported reward types:
Gain currency
Gain experience
Gain item
Gain level
Trigger a Spark trigger
Unlock a class
Unlock a profession
Unlock a crafting recipe
Unlock a spellbook
Requirements:
You decide when a player is able to accept a quest thanks to Spark's robust requirement system. Additionally, gate any other content behind a quest status requirement to check whether a specific quest is active, completed, or in any other state.
UI:
Ready to use UI that will:
Display an indicator above NPCs showing whether a quest is available, in progress, or ready to turn in, updated in real time as quest state changes
Show a Quest Info Panel when interacting with an NPC, displaying the quest name, description, objectives, selectable rewards, and guaranteed rewards, with buttons to accept, refuse, abandon, or turn in
Display a Quest Journal Panel with all active quests grouped by category, full objective tracking, reward display, abandon button, and a turn in button for quests configured to allow journal turn-in without requiring an NPC interaction
Show a Quest Tracker in the HUD displaying all currently tracked quests and their objective progress in real time, with a toggle button to show or hide the list
NPC Integration:
Fully integrated with the NPCs plugin out of the box:
NPC interaction type: Give Quest
NPC interaction type: Turn In Quest
Trigger Integration:
Usable anywhere Spark Triggers are supported:
Add or remove a quest
Complete a specific quest objective by index, or fully complete all objectives at once
Integrated with Spark's Save System:
All quest progress is saved and will load automatically in future sessions.
BUILD COMPLETE GAMES, NEVER WRITE CODE
Spark is a no-code game framework for Unity by Blink.
WHAT IS INCLUDED IN THIS PLUGIN?
Quests:
Create unlimited quests for your game. Each quest supports a configurable category, accept requirements, any number of objectives, guaranteed rewards, and selectable rewards the player must choose from.
Quest Categories:
Organize your quests into categories, each with a configurable display color and sort order in the quest journal. Such as Main or Side quests.
Objective types:
Add any number of objectives per quest. Currently supported objective types:
Craft an item
Enter a scene
Equip an item
Gain currency
Reach total currency
Interact with an NPC
Kill NPCs
Loot items
Reach a class level
Reach a profession level
Reach a character level
Unlock a class
Unlock a profession
Unlock a crafting recipe
Use an ability
Reward types:
Each quest can have Guaranteed rewards which the player will always receive, and Selectable rewards where the player must pick a configurable number from the list. Currently supported reward types:
Gain currency
Gain experience
Gain item
Gain level
Trigger a Spark trigger
Unlock a class
Unlock a profession
Unlock a crafting recipe
Unlock a spellbook
Requirements:
You decide when a player is able to accept a quest thanks to Spark's robust requirement system. Additionally, gate any other content behind a quest status requirement to check whether a specific quest is active, completed, or in any other state.
UI:
Ready to use UI that will:
Display an indicator above NPCs showing whether a quest is available, in progress, or ready to turn in, updated in real time as quest state changes
Show a Quest Info Panel when interacting with an NPC, displaying the quest name, description, objectives, selectable rewards, and guaranteed rewards, with buttons to accept, refuse, abandon, or turn in
Display a Quest Journal Panel with all active quests grouped by category, full objective tracking, reward display, abandon button, and a turn in button for quests configured to allow journal turn-in without requiring an NPC interaction
Show a Quest Tracker in the HUD displaying all currently tracked quests and their objective progress in real time, with a toggle button to show or hide the list
NPC Integration:
Fully integrated with the NPCs plugin out of the box:
NPC interaction type: Give Quest
NPC interaction type: Turn In Quest
Trigger Integration:
Usable anywhere Spark Triggers are supported:
Add or remove a quest
Complete a specific quest objective by index, or fully complete all objectives at once
Integrated with Spark's Save System:
All quest progress is saved and will load automatically in future sessions.