Current sales News My Tracked Assets Login
Quest Pixel Display - VR URP LCD Shader preview
Unity

Quest Pixel Display - VR URP LCD Shader

By Raycaster

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Quest Pixel Display - VR URP LCD Shader 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Jun 20, 2026: $15. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $15. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$15Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Quest Pixel Display - VR URP LCD Shader

  • Theme > Realistic
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Make every monitor, TV, and CRT in your VR scene look like a real glowing display. Quest Pixel Display is a URP surface shader that layers a physically-believable LCD subpixel grid, dirt, grime, and an optional pulse glitch over any image, video, or RenderTexture you point at it, all from a single material in one forward pass.

Built specifically for Meta Quest 2 and Quest 3 under the Universal Render Pipeline. Single-Pass Instanced stereo, SRP Batcher compatible, four texture samples per fragment, and Adreno-friendly fragment ALU. It looks right on a default Unity Quad with zero configuration, then opens up to deep customization through a branded material inspector.

This is a surface shader, not a post-process. It runs on a 3D mesh such as quad, a TV model, an arcade cabinet and makes that mesh look like a physical display in your scene. It does not affect the camera output or full-frame rendering.

Walk up to a screen in VR and watch real RGB subpixels resolve out of the surface: the unmistakable moment your players realize they're looking at a physical display, not a texture.

Works with mobile & PC too!

Fully customizable

Every aspect of the look is exposed on the material: subpixel tile count, near/far brightness, glitch frequency and width, dirt and grime strength, and clean/oily smoothness response. Scale-Aware Pixels keeps cells physically square on any mesh shape;

Genre fit

Designed for sci-fi, retro-tech, horror, and cyberpunk VR. Use it on cockpit instrument panels, arcade cabinets, security monitors, in-world TVs and computer screens, dystopian advertising boards, broken-down terminals, retro CRTs, hacker laptops, signage, and HUD diegetics.

Unity price last checked .

Prices and availability may change.