Unity
QUBIC - Modular Builder
By Star Twinkle
$29.50
$59
50% off
Rated 4.9/5 from 10 ratings on Unity.
About QUBIC - Modular Builder
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Buildings & Infrastructure
QUBIC is a fast and intuitive editor tool for constructing architectural designs in Unity using modular prefabs.
QUBIC lets you draw rooms like in a map editor, and builds the entire structure around them: walls, floors, doors, windows, stairs, props and furniture.
Just draw or move rooms in the scene view - everything updates instantly. Doors and passages are placed automatically, furniture spawns according to rules, and multi-story buildings stay connected by logic, not by hand.
No need to place each wall, align doorways, or manually decorate interiors - QUBIC handles the structure so you can focus on your ideas.
Fast and Interactive Building
- Draw rooms and corridors directly in the scene
- Instant live updates on any change (movement, resize, style)
- Smart room logic automatically places doors, arches, rails, windows
Modular Construction
- Grid-based snapping for accurate placement
- Supports multi-floor structures, with logic across levels
- Customizable room styles with easy switching
Interior Generation
- Rule-based furniture spawning (curtains, beds, carpets, etc.)
- Auto prop placement per room/floor
- Support for bridges, balconies, atriums, rails, fences, rooftops
Smart Prefab System
- One-click prefab setup using tag rules - no coding
- Edit prefabs directly in-place and see instant updates
- Style override for individual rooms or entire buildings
Advanced Tools
- Debug view for placement rules and cell logic
- Different door/connection strategies (e.g., labyrinth, tree, fully connected)
- Isometric view support for easier 2.5D game layout
Designed For
- Level designers working with modular kits
- Game prototypes that need quick interior spaces
- Dungeon/corridor design tools
- Architectural previsualization
QUBIC lets you draw rooms like in a map editor, and builds the entire structure around them: walls, floors, doors, windows, stairs, props and furniture.
Just draw or move rooms in the scene view - everything updates instantly. Doors and passages are placed automatically, furniture spawns according to rules, and multi-story buildings stay connected by logic, not by hand.
No need to place each wall, align doorways, or manually decorate interiors - QUBIC handles the structure so you can focus on your ideas.
Fast and Interactive Building
- Draw rooms and corridors directly in the scene
- Instant live updates on any change (movement, resize, style)
- Smart room logic automatically places doors, arches, rails, windows
Modular Construction
- Grid-based snapping for accurate placement
- Supports multi-floor structures, with logic across levels
- Customizable room styles with easy switching
Interior Generation
- Rule-based furniture spawning (curtains, beds, carpets, etc.)
- Auto prop placement per room/floor
- Support for bridges, balconies, atriums, rails, fences, rooftops
Smart Prefab System
- One-click prefab setup using tag rules - no coding
- Edit prefabs directly in-place and see instant updates
- Style override for individual rooms or entire buildings
Advanced Tools
- Debug view for placement rules and cell logic
- Different door/connection strategies (e.g., labyrinth, tree, fully connected)
- Isometric view support for easier 2.5D game layout
Designed For
- Level designers working with modular kits
- Game prototypes that need quick interior spaces
- Dungeon/corridor design tools
- Architectural previsualization
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Ends Nov 4, 2026