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Quantum Scene Optimizer: High Performance Suite preview
Unity

Quantum Scene Optimizer: High Performance Suite

By IronCast Systems

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for Quantum Scene Optimizer: High Performance Suite 1 price observations from Nov 6, 2026 to Nov 6, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Nov 6, 2026: $15. Latest store price Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price

About Quantum Scene Optimizer: High Performance Suite

  • Tools, Systems & Learning > Development Tools & Automation
Is your game lagging? Don't lose players to bad performance.
Quantum Scene Optimizer is a professional, all-in-one solution designed to slash draw calls and optimize geometry with just a few clicks. Whether you are targeting Mobile, VR, or PC, this tool analyzes your scene and provides instant solutions to boost your frame rate.
CORE FEATURES:
Smart Mesh Combiner: Merge objects by material or proximity to drastically reduce Draw Calls. Supports 32-bit indices.
Texture Atlas Generator: Bake multiple textures into a single sheet to reduce SetPass calls and material count.
Diagnostics Dashboard: One-click scan to find performance bottlenecks (High poly count, non-static objects, heavy shadows).
LOD Assistant: Auto-setup LOD groups and hierarchies for efficient rendering.
Render Optimizer: Cull expensive shadows on small objects and optimize lightmap density.
Scene Tools: Bulk-manage Static Flags and replace expensive Mesh Colliders with primitives.

WORKFLOW:
Open the Diagnostics tab to scan your scene.
Use the Intelligent Batching system to auto-detect merge candidates.
Apply optimizations and watch your FPS climb!
Mistake? No problem. The built-in History Log allows full rollback of any operation.

Supports Unity 2020.3+ | Universal Render Pipeline (URP), HDRP & Built-in.

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