Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $40.
View 7 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $40 | Latest store price | |
| $20 | $25 Sale | |
| $20 | Unity Discount 2026-07-08 2026-07-15 | |
| $20 | Unity Discount 2026-07-01 2026-07-08 | |
| $20 | Unity Discount 2026-06-24 2026-07-01 | |
| $40 | Unity First Price 2026-06-19 2026-06-26 | |
| $20 | Unity Discount 2026-06-17 2026-06-24 |
Sale and bundle history
The 6 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Quantum Console
- Tools, Systems & Learning > Development Tools & Automation
What can it be used for?
Including, but not limited to:
- Flexible QA tools
- Development cheats for testing
- Debugging assistance
- In game cheat codes
- Adaptable to any project
Command Features:
- Static and non-static commands
- Command overloads and default parameters
- Generic commands
- Async commands
- Interactive commands with coroutine-like actions
- Generate commands at runtime with lambda commands
- Supports functions, properties, fields and delegates
- Per command platform black/whitelist
- Easy to use
- Full C# source included
Console Features:
- Contextual autocompletion for commands, enums, GameObjects and more
- Display Debug.Log messages in the console
- Highly customisable
- Custom theme system
- Text Mesh Pro support
Example Built In Commands:
- call-static/call-instance: call any C# method or property in your project
- man: generates a user manual for a specified command
- exec: compiles an executes C# code at runtime
- #define: defines and creates a user macro
- instantiate: instantiates a copy of an object
- destroy: destroys an object
- get-object-info: gets the transform and component data of an object
Including, but not limited to:
- Flexible QA tools
- Development cheats for testing
- Debugging assistance
- In game cheat codes
- Adaptable to any project
Command Features:
- Static and non-static commands
- Command overloads and default parameters
- Generic commands
- Async commands
- Interactive commands with coroutine-like actions
- Generate commands at runtime with lambda commands
- Supports functions, properties, fields and delegates
- Per command platform black/whitelist
- Easy to use
- Full C# source included
Console Features:
- Contextual autocompletion for commands, enums, GameObjects and more
- Display Debug.Log messages in the console
- Highly customisable
- Custom theme system
- Text Mesh Pro support
Example Built In Commands:
- call-static/call-instance: call any C# method or property in your project
- man: generates a user manual for a specified command
- exec: compiles an executes C# code at runtime
- #define: defines and creates a user macro
- instantiate: instantiates a copy of an object
- destroy: destroys an object
- get-object-info: gets the transform and component data of an object