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Unity

qs.Texture Grade

By Quadsphere Campus

$9.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for qs.Texture Grade 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Oct 31, 2026: $9.99. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price

About qs.Texture Grade

  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > Textures & Materials
Take full control of your texture's appearance directly within the Unity Editor with qs.Texture Grade.

This extension provides a comprehensive suite of color grading tools that allow artists and developers to fine-tune textures without ever leaving Unity.

Whether you need to tweak the color balance of a single asset or ensure color consistency across your entire project, qs.Texture Grade offers a streamlined, non-destructive workflow that integrates seamlessly into your pipeline.

### Key Features:

* **Non-Destructive Workflow:** Your original textures are always safe. qs.Texture Grade creates a backup of your texture when you start an editing session. You can apply your changes, cancel the session, or revert to the original at any time.

* **Real-time Preview:** See the results of your adjustments instantly. The interactive preview window shows your changes as you make them, allowing for precise control over the final look.

* **Live Histogram:** Analyze the tonal range of your texture with a built-in histogram that updates in real-time. View the combined RGB channels or inspect Red, Green, and Blue channels individually.

* **Levels Control:** Adjust the shadows, mid-tones, and highlights with precision. You can control input/output levels and gamma for Luminosity (all channels) or for R, G, and B channels independently.

* **Professional Color Grading:**

* **Lift, Gamma, Gain:** Use familiar color wheels to adjust the dark, mid, and bright tones of your image.

* **HSL & Contrast:** Fine-tune the Hue, Saturation, and Lightness of your texture, and adjust the overall contrast.

* **Advanced Curve Editor:** Get ultimate control with a full curve editor. Adjust the master curve or manipulate the Red, Green, and Blue channels individually for precise color correction.

* **Seamless Integration:**

* Access the tool from the `Assets` context menu for any `Texture2D` or from the `Tools/qs.TextureGrade` menu.

* Settings are saved in a convenient `.grade.asset` file right next to your texture, making it easy to manage and version control.

**qs.Texture Grade** is the perfect tool for any Unity developer looking to enhance their visuals and streamline their texture workflow.

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