Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $9.99 | Latest store price |
About qs.Asset Replace
- Tools, Systems & Learning > Development Tools & Automation
qs.Asset Replace solves the fundamental frustration of the creative pipeline: maintaining asset integrity during rapid iteration. Designed for artists, animators, and environment designers, this powerful Quadsphere Campus utility lets you bypass manual re-linking and file explorer navigation entirely.
Key Features for Artists
Single-Click Update (Manual Mode): Right-click any asset in the Project window and bring in a new source file. The tool handles the file swap, ensuring the asset's crucial GUID is preserved. Your prefabs, materials, and scene placements remain untouched.
Zero Duplicate Policy (Auto Mode): Our robust drag-and-drop handler automatically intercepts imported duplicate files. Drag a new version of StoneTexture.png onto the Project window, and the tool offers to replace the original and delete the temporary duplicate (StoneTexture (1).png).
Format Flexibility: Easily swap a low-res .jpg with a production-ready .png or a .blend file with an .fbx. The tool warns you about format changes but lets you proceed, maintaining maximum flexibility for your pipeline.
Built-in Safety: Engineered with advanced I/O defense mechanisms to prevent common file-locking errors that occur when overwriting assets actively used by Unity.
Suitability
This is an Editor Workflow Utility suitable for all types of projects and asset categories (3D Models, Textures, Audio, etc.). It dramatically speeds up the process of integrating updated art assets from external DCC tools (Blender, Maya, Substance Painter, etc.) into the Unity environment.
Key Features for Artists
Single-Click Update (Manual Mode): Right-click any asset in the Project window and bring in a new source file. The tool handles the file swap, ensuring the asset's crucial GUID is preserved. Your prefabs, materials, and scene placements remain untouched.
Zero Duplicate Policy (Auto Mode): Our robust drag-and-drop handler automatically intercepts imported duplicate files. Drag a new version of StoneTexture.png onto the Project window, and the tool offers to replace the original and delete the temporary duplicate (StoneTexture (1).png).
Format Flexibility: Easily swap a low-res .jpg with a production-ready .png or a .blend file with an .fbx. The tool warns you about format changes but lets you proceed, maintaining maximum flexibility for your pipeline.
Built-in Safety: Engineered with advanced I/O defense mechanisms to prevent common file-locking errors that occur when overwriting assets actively used by Unity.
Suitability
This is an Editor Workflow Utility suitable for all types of projects and asset categories (3D Models, Textures, Audio, etc.). It dramatically speeds up the process of integrating updated art assets from external DCC tools (Blender, Maya, Substance Painter, etc.) into the Unity environment.