Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $7.50. The latest store price is $15.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $15 | Latest store price | |
| $15 | Unity First Price 2026-06-19 2026-06-26 | |
| $7.50 | Unity New Release Discount 2026-06-15 2026-06-29 | |
| $7.50 | Unity New Release Discount 2026-06-15 2026-06-29 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Puzzle Cube System
- Tools, Systems & Learning > Game Templates & Systems
Puzzle Cube System is a complete puzzle cube framework for Unity supporting both Standard Cubes and Mirror Cubes from 2x2 all the way up to 9x9 sizes. Switch between cube sizes or cube types at runtime with ease. Converting a Standard Cube into a Mirror Cube is as simple as changing a single enum value in the Unity Inspector. Mirror Cubes support the full 2x2 to 9x9 range with realistic shapeshifting mechanics.
The camera automatically adjusts to cube size changes and the system works on PC, Android, iOS, and WebGL.
Features
- Supports Standard Cubes and Mirror Cubes.
- Cube sizes from 2x2 up to 9x9.
- Runtime switching between cube sizes and cube modes.
- Full undo and redo with complete move history.
- Scramble system with 25 random moves.
- Solve detection event triggered when the cube is completed.
- Live 2D Cube Map displaying all six faces in real time.
- Customizable face colors directly from the Inspector.
- Smooth layer rotations with adjustable speed and spacing.
- Automatic camera adjustment based on cube size.
- Cross platform support for PC, Android, iOS, and WebGL.
Input
Desktop
- Drag on a face to rotate that layer.
- Left click and drag in empty space to orbit the camera.
- Scroll wheel to zoom in and out.
- Double click to snap the cube to the nearest 90 degree angle for improved viewing.
Mobile
- Single finger drag for cube interaction.
- Two finger pinch to zoom.
- Drag in empty space to orbit the camera around the cube.
Code Architecture
Built with a modular and extensible architecture where game logic, cube mathematics, input handling, events, and visuals are cleanly separated. Standard Cube and Mirror Cube implementations share a common interface, making it easy to add new cube types or custom gameplay features. Designed for readability, maintainability, and easy integration into existing projects.
The camera automatically adjusts to cube size changes and the system works on PC, Android, iOS, and WebGL.
Features
- Supports Standard Cubes and Mirror Cubes.
- Cube sizes from 2x2 up to 9x9.
- Runtime switching between cube sizes and cube modes.
- Full undo and redo with complete move history.
- Scramble system with 25 random moves.
- Solve detection event triggered when the cube is completed.
- Live 2D Cube Map displaying all six faces in real time.
- Customizable face colors directly from the Inspector.
- Smooth layer rotations with adjustable speed and spacing.
- Automatic camera adjustment based on cube size.
- Cross platform support for PC, Android, iOS, and WebGL.
Input
Desktop
- Drag on a face to rotate that layer.
- Left click and drag in empty space to orbit the camera.
- Scroll wheel to zoom in and out.
- Double click to snap the cube to the nearest 90 degree angle for improved viewing.
Mobile
- Single finger drag for cube interaction.
- Two finger pinch to zoom.
- Drag in empty space to orbit the camera around the cube.
Code Architecture
Built with a modular and extensible architecture where game logic, cube mathematics, input handling, events, and visuals are cleanly separated. Standard Cube and Mirror Cube implementations share a common interface, making it easy to add new cube types or custom gameplay features. Designed for readability, maintainability, and easy integration into existing projects.