Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $29.99 | Unity First Price 2026-10-06 2026-10-06 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Pure Volumetric Light
- Art & Visuals > VFX
Point it at any light you already have and watch an ordinary room turn into a sunlit hall, a plain corridor become a tense, moody space, or a forest fill with soft morning rays. No modeling, no manual setup, no reworking your lighting. It just works, and it reacts to your scene and shadows in real time, so every shaft falls exactly where it should and always feels believable.
And it is built to hold up in real production. It stays crisp up close and even when the camera moves inside the light, runs efficiently enough to ship, and works with every Unity light type, so it drops straight into your project.
Supported Lights
- Spot ✔
- Point ✔
- Area (Disc) ✔
- Area (Rectangle) ✔
- Directional ✔
Key Features
- Works with every light type, all from one component.
- Reacts to shadows, so light shafts break realistically through objects.
- God rays and light shafts with full control.
- Volumetric dust: thousands of floating motes that catch the light.
- Move the camera inside the light and it still looks right from any angle.
- Nothing to model or place just add it to a light and it is ready.
- Design your own noise texture with the built-in creator and live preview.
- Per light and per feature controls to balance quality and speed.
Note: Area lights render volumetrically but do not receive real-time shadows (Due to Unity limitation).