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Pulse – GC-Free Event System with Live Debugger preview
Unity

Pulse – GC-Free Event System with Live Debugger

By Giant Grey

$35

Rated 0.0/5 from 2 ratings on Unity.

About Pulse – GC-Free Event System with Live Debugger

  • Tools, Systems & Learning > Development Tools & Automation
Pulse is a GC-free event system for Unity with a built-in live debugger that shows exactly who sent a signal, who received it, and how it propagated through your game. No more digging through logs. No more guessing which system fired an event. New in Version 1.1: Serializable events - assign events in the inspector while still retaining zero garbage collection. Type-safe buses - define static buses and select them via dropdown in the inspector. Key Features: GC-free event dispatch, Serializable events, Type-safe buses, Built-in live event debugger (PulseScope), Timeline visualization of signal flow, Breakpoints for event dispatch, Multiple event buses, Simple and clean API, Designed for high-frequency gameplay events. PulseScope gives you complete visibility into your event system, showing who raised a signal (script and line number), which object sent it, who received it, execution order of listeners, what payload was sent, when it happened, and signal flow visualized in a timeline. Breakpoints allow you to pause on dispatch. Track signal chains instantly and understand complex interactions without relying on logs. Simple API: emit a signal with Pulse.Emit, subscribe with Pulse.Subscribe, use multiple event buses with Pulse.Bus. Built for Performance: Pulse is designed for high-performance gameplay systems. Zero garbage collection is achieved when monitoring in PulseScope is disabled. Monitoring is automatically disabled in builds, ensuring optimal runtime performance.

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