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PSX Look Free - PS1 Kit Sampler preview
Unity

PSX Look Free - PS1 Kit Sampler

By heyheythere

FREE

About PSX Look Free - PS1 Kit Sampler

  • Theme > Stylized
  • Theme > Retro & Arcade
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
PS1-style 3D for URP, free. Wobbling vertices, warping textures and 240 chunky lines over your own level in two lines of C#. Camera.main.GetComponent(); PSX.Convert(level); // every material under level becomes its PS1 version. What's inside: Vertex snap: vertices land on the low-res pixel grid, so edges jitter as the camera moves. Affine texture mapping: textures warp across big polygons as the PS1's did. A slider blends back to perspective-correct. PSXScreen: on the camera, it renders at 240 lines (or 480, or any), scaled up in sharp square pixels. Screen Space - Overlay UI stays crisp. The lit shader (per-vertex lighting from ambient, the sun and the nearest point and spot lights, point-sampled textures, vertex colours, UV scrolling) and PSX.Convert, which turns an imported level's materials into it. Demo scene: a ruined courtyard at dusk with torches and 9 PS1-style textures, built in URP's own Lit materials and converted on Play. The full pack: PSX Look adds the PS1's 15-bit colour and its 4x4 dither on PSXScreen, and four more shaders: unlit, cutout for foliage and fences, transparent for water and glass, and sphere-mapped chrome. The same API, so moving up is changing the using line. Compatibility: Unity 6.3 or later with URP and its Universal Renderer: Forward, Forward+ and Deferred. Either input handler for the demo: the Input Manager or the Input System. The shaders, the package's C# scripts and the Python code that draws the demo's textures pixel by pixel were written with the help of AI (Anthropic's Claude); no generative image model.

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