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PSX Look - Full PS1 Kit preview
Unity

PSX Look - Full PS1 Kit

By heyheythere

$5.99

About PSX Look - Full PS1 Kit

  • Theme > Retro & Arcade
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Make any URP 3D game look like it runs on a PS1. Wobbling vertices, warping textures, 240 chunky lines, 15-bit colour and that dither, over your own level in two lines of C#. Camera.main.gameObject.AddComponent(); PSX.Convert(level); // every material under level becomes its PS1 version. What's inside: Vertex snap: vertices land on the low-res pixel grid, so edges jitter as the camera moves. Affine texture mapping: textures warp across big polygons as the PS1's did. A slider blends back to perspective-correct. PSXScreen: on the camera, it renders at 240 lines (or 480, or any), scaled up in sharp square pixels, in 15-bit colour with the PS1's own 4x4 ordered dither. Screen Space - Overlay UI stays crisp. Five shaders: lit (per-vertex lighting from ambient, the sun and the nearest point and spot lights), unlit, cutout (foliage, fences), transparent (water, glass) and chrome (the PS1's sphere-mapped shine). Every one has UV scrolling and vertex colours. PSX.Convert: turns every material in an imported level or model into its PS1 match, keeping texture, colour and tiling: URP's Unlit becomes unlit, alpha clipping cutout, transparent surfaces transparent, metallic chrome. PSX.SetFloat switches a setting on the whole level at once, for an options menu. Point-sampled textures and URP's own fog for the PS1's draw-distance haze. Demo scene: a ruined courtyard at dusk with torches, a pool and a floating gem, built in URP's own Lit materials and converted on Play, 10 PS1-style textures, and a switch for every part of the look. Compatibility: Unity 6.3 or later with URP and its Universal Renderer: Forward, Forward+ and Deferred. Either input handler for the demo: the Input Manager or the Input System.

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