Unity
PRPC - Parkour Rigidbody Player Controller
By Alek Games
$40
Rated 5.0/5 from 8 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $40. The latest store price is $40, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $40 | Latest store price |
About PRPC - Parkour Rigidbody Player Controller
PRPC - Parkour Rigidbody Player Controller is a fully documented, customizable advanced Rigidbody-based movement system made for Parkour movement based games. If you want to spice up your game with some parkour and better controls this is the perfect choice.
PRPC has an advanced wall running system that needs no extra wall setup. With combination with the ledge climbing and vertical climbing (ladders etc.) features, you can make a truly amazing and satisfying experience for the player.
With PRPC you can create any kind of movement type (assuming it is physics based). You can make the player gather velocity by diagonal jumping, or automatically normalize inputs, and make it seem more stiff.
PRPC handles all counter forces on its own, which gives you incredible control over how fast/slow the player will stop in certain situations.
With the crouch system, you can make amazing slope sliding or hide easter eggs in sneaky hide spots. System detects if you can't uncrouch to avoid clipping.
PRPC has an automatic moving platform system with no weird parenting. You can make some platforms more slippery while others stiff. All setup you need is to assign a tag and it will work.
PRPC is equipped with a powerful additive screen shake effects system. There is a wallrun cam tilt too. PRPC has 18 events to extend the system. PRPC supports changing gravity direction for curved worlds/gravity etc.
Main controller features:
- 8 dir movement using physics with optional input normalization and align forces to slopes
- Customizable counter force
- Jumping with koyote times and timeout options
- Ledge climbing
- Moving platforms with velocity inheriting when jumping from them
- Wall running (even on curved surfaces, all using physics)
- Wall jumping
- Crouching
- Vertical climbing (ladders etc.)
- Smart velocity altering
- Non uniform orientation for changing gravity
- Additional gravity
- Precise detection using a separate detection system
- Full debug window
Camera controller features:
- Sensitivities
- Non jittery movement
Shake effects features:
- Shake any transform in desired way
- 4 smooth modes
- Make continuous shakes
- Add shakes together without creating new objects for offsets
Supports:
- Interactions with other physics objects
- Adding force for jump pads, explosions etc.
- Any camera controller
- Any input system
- Dani's grapple hook
The full source code of the system is provided. The code is clean, public functions have summaries, and it is split into regions. All values are documented with tooltips. You can easily edit/add your own functionality.
PRPC has an advanced wall running system that needs no extra wall setup. With combination with the ledge climbing and vertical climbing (ladders etc.) features, you can make a truly amazing and satisfying experience for the player.
With PRPC you can create any kind of movement type (assuming it is physics based). You can make the player gather velocity by diagonal jumping, or automatically normalize inputs, and make it seem more stiff.
PRPC handles all counter forces on its own, which gives you incredible control over how fast/slow the player will stop in certain situations.
With the crouch system, you can make amazing slope sliding or hide easter eggs in sneaky hide spots. System detects if you can't uncrouch to avoid clipping.
PRPC has an automatic moving platform system with no weird parenting. You can make some platforms more slippery while others stiff. All setup you need is to assign a tag and it will work.
PRPC is equipped with a powerful additive screen shake effects system. There is a wallrun cam tilt too. PRPC has 18 events to extend the system. PRPC supports changing gravity direction for curved worlds/gravity etc.
Main controller features:
- 8 dir movement using physics with optional input normalization and align forces to slopes
- Customizable counter force
- Jumping with koyote times and timeout options
- Ledge climbing
- Moving platforms with velocity inheriting when jumping from them
- Wall running (even on curved surfaces, all using physics)
- Wall jumping
- Crouching
- Vertical climbing (ladders etc.)
- Smart velocity altering
- Non uniform orientation for changing gravity
- Additional gravity
- Precise detection using a separate detection system
- Full debug window
Camera controller features:
- Sensitivities
- Non jittery movement
Shake effects features:
- Shake any transform in desired way
- 4 smooth modes
- Make continuous shakes
- Add shakes together without creating new objects for offsets
Supports:
- Interactions with other physics objects
- Adding force for jump pads, explosions etc.
- Any camera controller
- Any input system
- Dani's grapple hook
The full source code of the system is provided. The code is clean, public functions have summaries, and it is split into regions. All values are documented with tooltips. You can easily edit/add your own functionality.