Unity
Proxima Runtime Inspector (Free)
FREE
Rated 5.0/5 from 6 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Proxima Runtime Inspector (Free)
- Tools, Systems & Learning > Development Tools & Automation
The Power of the Unity Inspector in your Browser
Proxima lets you connect to your live game from a web browser to inspect and edit any property. No more waiting for long build times just to try different parameters. No more endlessly logging property values.
Designed for your Scenario
Debugging and iterating mobile and VR builds
QA testing and data capture
User research studies
Live game demos at conferences and expos
Effortless Integration
Just add the Proxima Inspector component to your scene and select a few configuration options. You don't have to change anything else.
How it Works
Proxima hosts a web server in your application. When enabled, Proxima will display the URL to enter into your browser to connect to and instantly start inspecting.
Low Overhead: Proxima only scans your game for changes when viewing the inspector page. These scans are amortized so they take a minimum amount time each frame.
Secure: Connect to your game over HTTPS and protect your access with a password.
FREE VERSION FEATURES
Everything you need to view gameObjects, components, and logs.
INSPECTOR
View your gameObjects, components, and properties.
Create, destroy, and duplicate gameObjects in the Hierarchy
View a gameObject’s name, layer, tag, and active state
View component properties, including serialized structs, classes, lists, and arrays
View materials attached to components
View scriptable objects attached to components
Add new components to gameObjects
View asset and object references
Supports additive scenes and changing scenes
LOGS
View logs live or offline just like the Unity Console
Live log stream that you can pause and resume
See full log with call stack (if enabled). Rich text supported!
Collapse similar logs
Filter by error, warning, info
Filter by search query
Download your logs for offline viewing using the Proxima web app
PRO VERSION FEATURES
Live-edit your scene with the inspector and command console.
INSPECTOR [PRO]
Live edit your gameObjects, components, and properties.
Edit a gameObject’s name, layer, tag, and active state
Edit component properties, including serialized structs, classes, lists, and arrays
Add buttons to invoke methods on your components using the [ProximaButton] attribute
CONSOLE [PRO]
Control your game with a powerful command line interface
Powerful built-in commands to:
List gameObjects and components
Read and edit gameObject and component properties
Read and edit statics such as time scale, physics constants, and screen resolution.
Instantiate prefab resources
Move, rotate, scale, enable/disable, and destroy gameObjects
Add and remove components
Change or add scenes
Write custom commands easily by adding the [ProximaCommand] attribute to a static method
Tab auto-completion, command history, and help commands
Run a list of commands using a "Run Script" button
Proxima lets you connect to your live game from a web browser to inspect and edit any property. No more waiting for long build times just to try different parameters. No more endlessly logging property values.
Designed for your Scenario
Debugging and iterating mobile and VR builds
QA testing and data capture
User research studies
Live game demos at conferences and expos
Effortless Integration
Just add the Proxima Inspector component to your scene and select a few configuration options. You don't have to change anything else.
How it Works
Proxima hosts a web server in your application. When enabled, Proxima will display the URL to enter into your browser to connect to and instantly start inspecting.
Low Overhead: Proxima only scans your game for changes when viewing the inspector page. These scans are amortized so they take a minimum amount time each frame.
Secure: Connect to your game over HTTPS and protect your access with a password.
FREE VERSION FEATURES
Everything you need to view gameObjects, components, and logs.
INSPECTOR
View your gameObjects, components, and properties.
Create, destroy, and duplicate gameObjects in the Hierarchy
View a gameObject’s name, layer, tag, and active state
View component properties, including serialized structs, classes, lists, and arrays
View materials attached to components
View scriptable objects attached to components
Add new components to gameObjects
View asset and object references
Supports additive scenes and changing scenes
LOGS
View logs live or offline just like the Unity Console
Live log stream that you can pause and resume
See full log with call stack (if enabled). Rich text supported!
Collapse similar logs
Filter by error, warning, info
Filter by search query
Download your logs for offline viewing using the Proxima web app
PRO VERSION FEATURES
Live-edit your scene with the inspector and command console.
INSPECTOR [PRO]
Live edit your gameObjects, components, and properties.
Edit a gameObject’s name, layer, tag, and active state
Edit component properties, including serialized structs, classes, lists, and arrays
Add buttons to invoke methods on your components using the [ProximaButton] attribute
CONSOLE [PRO]
Control your game with a powerful command line interface
Powerful built-in commands to:
List gameObjects and components
Read and edit gameObject and component properties
Read and edit statics such as time scale, physics constants, and screen resolution.
Instantiate prefab resources
Move, rotate, scale, enable/disable, and destroy gameObjects
Add and remove components
Change or add scenes
Write custom commands easily by adding the [ProximaCommand] attribute to a static method
Tab auto-completion, command history, and help commands
Run a list of commands using a "Run Script" button