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ProPlacer 2D - Editor Physics Placement Tool preview
Unity

ProPlacer 2D - Editor Physics Placement Tool

By Bacall Studio

$16

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $16. The latest store price is $16, matching the lowest recorded price shown here.

Recorded prices for ProPlacer 2D - Editor Physics Placement Tool 2 price observations from Sep 24, 2026 to Nov 4, 2026. Lowest recorded price $16. Exact dates and prices are listed below. $0.00 $8.00 $16.00 Sep 24, 2026: $16. Unity Permanent Decrease 2026-09-24 2026-10-01 Nov 4, 2026: $16. Latest store price Sep 24, 2026 Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$16Latest store price
$16Unity Permanent Decrease 2026-09-24 2026-10-01

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About ProPlacer 2D - Editor Physics Placement Tool

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
ProPlacer 2D – The fastest way to place and arrange 2D objects with physics, directly in Edit Mode. Build natural-looking levels in minutes, not hours. Drop, stack, and clone objects without hitting Play – perfect for rapid prototyping and polished scene design. Tired of nudging props until they look “right”? Objects clip, float, and won’t settle naturally. ProPlacer 2D solves this by letting you simulate physics directly in Edit Mode. Drag, drop, and Apply when you’re happy. Key Features: Editor physics placement with live preview in an isolated physics scene. Non-destructive – originals stay clean until you Apply, with per-item control. Automatic collider handling – uses your existing Collider2D or auto-generates one if only a SpriteRenderer is present. Clone while dragging – press Ctrl to instantly spawn duplicates. Include Surroundings – bring in nearby objects as temporary walls/floors for realistic collisions, with filters for Z-depth, LayerMask, and margins. Physics-based drag – tweak frequency, damping, max force per mass, and rotation lock. Scene overlays & visualizations – see colliders (static vs dynamic) and more. Two modes: Gravity – resume simulation or drag to drop objects, they fall, interact, and stay dynamic. Place – Position objects with collisions, they won't fall.

Unity price last checked .

Prices and availability may change.