Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $20. The latest store price is $40.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $40 | Latest store price | |
| $20 | Unity Discount 2026-07-29 2026-08-12 | |
| $40 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Projectile Toolkit 3
- Tools, Systems & Learning > Game Templates & Systems
Want to implement game mechanics based on projectile motion? Want enemy AI to use ranged weapons such as cannons, rocks or arrows to accurately hit targets? Want to have full control over jump motion of objects in games or animations without losing their physical properties? This toolkit has got you covered! Projectile Toolkit is a powerful yet easy-to-use physics library for targeting, projectile data prediction, trajectory prediction, and projectile aerodynamics — applies aerodynamic forces to the projectiles without compromising their ability to accurately hit the targets you specified. Highlights: Flexible and easy to use. Fully physics-oriented: Ensures you get the most authentic results with every tool. Super fast: Most algorithms don't even touch trigonometric functions. Works in both 3D and 2D (works in 2D if only your game treats y as up axis). Comprehensive Examples: Includes 5 demos + 1 complete game. Each example demonstrates real-world implementation of core features and methods, perfect for mastering the toolkit and rapid prototyping. Full source code. Bonuses: Useful game toolkits such as: Simple explosion system, Top-down character controller (Character Movement Kit). Technical details: Targeting: Compute the launch velocity by any of the following: angle, height, time, a (coefficient of the quadratic function), speed. Compute the launch angles by: speed. Compute the max range by: elevation and speed. Predict various projectile data: Projectile's position at a given time, Whole trajectory points, Test if a given velocity can let a projectile to hit a given target, Flight time. Trajectory prediction and visualization: Trajectory Predictor component (math based), PEB Trajectory Predictor component (physics engine based), Fully customizable line style. Two line styles provided: dash, slash. Projectile aerodynamics: Mimic pro-level curve shots in football, baseball, golf, etc. Simulate wind and air drag. Implement creative weapons such as boomerangs.