Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $11.99. The latest store price is $11.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $11.99 | Latest store price | |
| $11.99 | Unity First Price 2026-06-22 2026-06-29 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Project Review
- Tools, Systems & Learning > Development Tools & Automation
It scans scenes, prefabs, and Build Settings, then presents findings in a compact review inbox with explanations, severity, context, quick actions, reviewed/ignored state, baselines, and report export.
Use it for day-to-day scene cleanup, milestone checks, build-readiness passes, beginner-friendly project reviews, and small-team QA workflows.
Project Review is editor-only. It adds no runtime components, no gameplay scripts, no player-build footprint, and no telemetry. Open it from Window > Project Review.
Built for Unity 2022.3 LTS or newer.
Features:
• Editor-only Unity project health review tool
• Compact triage inbox with expandable findings
• Scan scopes: Current Scene, Build Scenes, Full Project, Selected Assets, Selected Folder
• Profiles: Scene Focus, Build Readiness, Daily Sweep
• Missing script checks for scene objects and prefab assets
• Missing serialized object reference detection
• Missing/null renderer material slot checks
• Invalid tag/layer checks
• UnityEvent persistent call review
• EventSystem, AudioListener, Animator, AudioSource, Main Camera, and Build Settings checks
• Quick actions for opening scenes, selecting/framing objects, opening prefabs, and Build Settings fixes
• Reviewed and ignored finding states
• Baseline comparison with New, Known, and Resolved states
• Markdown and CSV report export
• Optional pre-build guard for Build Readiness errors
• Code-first custom rule extensibility
• Included demo scene, sample prefab, user guide, and extensibility guide
• No runtime dependencies or player-build footprint