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Progression Tree Builder for Game Creator 2 preview
Unity

Progression Tree Builder for Game Creator 2

By cupedos

$19

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19. The latest store price is $19, matching the lowest recorded price shown here.

Recorded prices for Progression Tree Builder for Game Creator 2 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $19. Exact dates and prices are listed below. $0.00 $9.50 $19.00 Nov 1, 2026: $19. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
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$19Latest store price

About Progression Tree Builder for Game Creator 2

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
Progression Tree Builder extends Game Creator 2 with a complete progression system: multi-layered skill trees — passive bonuses, active abilities, ranked upgrades, mutually exclusive choices and dependency chains — authored in a node-based editor and driven from the same Instructions and Conditions as the rest of your game.

Every tree is also a roguelite upgrade pool: switch a tree to Latest Mode and it becomes a weighted "pick 1 of 3" level-up screen (own example scene plus a Roguelike template tree), with per-skill weights, per-tier balancing and a Refresh Latest Pool instruction; pools save and restore with the rest of progression.

Core:
- Root/Passive/Active/Choice skill types
- 1–10 ranks with per-rank cost scaling; Flat, Percentage or Per-Rank stat modifiers through the GC2 Stats module
- cooldowns and Attribute-based activation costs
- choice groups
- tree unlock and respec costs paid from a GC2 Attribute
- optional item/currency skill costs via the Inventory Bridge
- optional shared point pools across trees

GC2 integration: 12 Instructions, 8 Conditions, 1 Property (Progression Tree), and full Remember save/load — unlocked skills, ranks, points, cooldowns and Latest Mode pools all persist, with stat bonuses rebuilt automatically on load.

New this cycle:
- OR / "any N of" prerequisites (default stays All)
- "why is this skill blocked?" reason shown on the tooltip and detail panel, also available as an API call
- rank-gated connections (enforcement opt-in)
- A runtime pan & zoom viewport component
- One-click Auto Arrange button;
- item/currency skill costs via an optional Inventory Bridge
- shared point pools across two or more trees

Fixed this cycle (behaviour change — please read)
Tree Unlock Cost and Respec Cost were advertised in the docs and inspector but never actually charged — they now are. A cost of 0, an empty currency field, a missing Traits component, or an unknown Attribute all resolve to "free," so no existing project gets locked out by the fix.

Respec and Lock now really remove the stat modifiers a skill granted, instead of leaving them applied forever. Stat bonuses are correctly re-applied when a save is loaded. Player builds, previously broken by two editor scripts compiled into runtime assemblies, now succeed.

Works with: Game Creator 2 (Core) + Game Creator 2 Stats — both required.
Inventory is optional.

Examples: 5 scenes + 2 template trees (Warrior, Roguelike) via Game Creator → Install…

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