Unity
Progress Bar Kit
FREE
Rated 4.0/5 from 4 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: FREE. The latest store price is FREE, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| FREE | Latest store price |
About Progress Bar Kit
- Art & Visuals > UI & GUI
2D Progress Bar Toolkit is a lightweight set of Unity UI components for building progress, health, loading and stage indicators. Drop one of the eight ready-made prefabs into your Canvas, resize it, pick your colors — done. No scripting knowledge required, and when you do want code, a clean, fully documented C# API is waiting.
The bars fit any genre and art style: every segment is a plain uGUI Image, so you can reskin a bar with your own sprites in seconds — from casual match-3 hearts to sci-fi HUD gauges. An interactive showcase scene with every prefab is included, so you can test each bar before you use it.
WHAT'S INSIDE
- 8 ready-to-use prefabs: 180° gauge, 270° dial, full ring, solid ring, step ring, and three classic horizontal bars (segmented, solid, gradient)
- Circular bars with configurable start/end angles and segment spacing
- Classic bars with any number of segments
- Continuous or whole-segment fill modes
- Smooth animated value changes (scaled or unscaled time — bars keep moving in pause menus)
- Gradient-driven fill color (e.g. red at low health, green at full)
- C# events and UnityEvents: value changed, completed
- Interactive showcase scene and offline documentation
BUILT FOR PRODUCTION
- Performance first: idle bars cost nothing per frame and nothing is allocated after initialization
- One sprite and material per bar — a whole bar renders in a single draw call
- Resolution-independent prefabs: drop into any Canvas and just resize
- Full source code with XML documentation, shipped in its own assembly definition
- Text-serialized assets, version-control friendly
The bars fit any genre and art style: every segment is a plain uGUI Image, so you can reskin a bar with your own sprites in seconds — from casual match-3 hearts to sci-fi HUD gauges. An interactive showcase scene with every prefab is included, so you can test each bar before you use it.
WHAT'S INSIDE
- 8 ready-to-use prefabs: 180° gauge, 270° dial, full ring, solid ring, step ring, and three classic horizontal bars (segmented, solid, gradient)
- Circular bars with configurable start/end angles and segment spacing
- Classic bars with any number of segments
- Continuous or whole-segment fill modes
- Smooth animated value changes (scaled or unscaled time — bars keep moving in pause menus)
- Gradient-driven fill color (e.g. red at low health, green at full)
- C# events and UnityEvents: value changed, completed
- Interactive showcase scene and offline documentation
BUILT FOR PRODUCTION
- Performance first: idle bars cost nothing per frame and nothing is allocated after initialization
- One sprite and material per bar — a whole bar renders in a single draw call
- Resolution-independent prefabs: drop into any Canvas and just resize
- Full source code with XML documentation, shipped in its own assembly definition
- Text-serialized assets, version-control friendly