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ProceduralScape preview
Unity

ProceduralScape

By MT STUDIO ASSETS

$5

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $5. The latest store price is $5, matching the lowest recorded price shown here.

Recorded prices for ProceduralScape 5 price observations from Jul 22, 2026 to Nov 6, 2026. Lowest recorded price $5. Exact dates and prices are listed below. $0.00 $9.99 $19.98 Jul 22, 2026: $19.98. Unity First Price 2026-07-22 2026-07-29 Jul 22, 2026: $9.99. Unity New Release Discount 2026-07-22 2026-08-05 Jul 22, 2026: $9.99. Unity New Release Discount 2026-07-22 2026-08-05 Sep 25, 2026: $5. Unity Permanent Decrease 2026-09-25 2026-10-02 Nov 6, 2026: $5. Latest store price Jul 22, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$5Latest store price
$5Unity Permanent Decrease 2026-09-25 2026-10-02
$9.99Unity New Release Discount 2026-07-22 2026-08-05
$9.99Unity New Release Discount 2026-07-22 2026-08-05
$19.98Unity First Price 2026-07-22 2026-07-29

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About ProceduralScape

  • Tools, Systems & Learning > Level & World Building
  • Theme > Nature & Countryside
TerrainForge is a fully procedural terrain generation system for Unity's Built-in Render Pipeline. Every element — terrain mesh, water, trees, grass, and sky — is generated entirely at runtime from code. No external textures or models are required, keeping the package under 2 MB. Terrain: Chunks are generated on background threads using layered Perlin noise with optional domain warping and thermal erosion. Up to 4 LOD levels ensure smooth performance at any view distance. An island mode applies a radial or organic mask to create islands surrounded by ocean. The terrain supports 12 configurable biome layers with height-based and slope-based coloring, optional texture splat mapping, and smooth blending between layers. Water: A Gerstner wave water plane is built procedurally at runtime. Wave amplitude, wavelength, speed, and steepness are fully adjustable. Shore foam and depth-based color transitions are handled entirely in the shader — no external textures needed. Vegetation: Three procedural tree shapes are included: Deciduous, Pine, and Bush. Each type switches to a billboard sprite at configurable LOD distance for performance. Grass is distributed across the terrain using combined mesh cells with slope-based density control and wind animation. Sky: A procedural gradient skybox with a visible sun disc syncs automatically with the scene Directional Light. Fog and ambient light update in real time based on sun elevation. Infinite World: Enable infinite world mode to stream chunks dynamically as the viewer moves, with automatic loading and unloading based on view distance. Customization: All systems are driven by ScriptableObject profiles (TerrainProfile, TreeProfile, GrassProfile) that can be saved, shared, and swapped without touching code. Custom tree prefabs are supported. All scripts are under the TerrainForge namespace and fully accessible for extension. Suitable for: open-world games, survival games, exploration games, prototyping, procedural generation projects, and any project needing a lightweight runtime terrain solution.

Unity price last checked .

Prices and availability may change.