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Procedural TV Noise & Scanlines Shader preview
Unity

Procedural TV Noise & Scanlines Shader

By Tomasz Klapsia - icetique.dev

Current price
$4.99
Lowest recorded
$4.99
2 likes
Procedural TV Noise & Scanlines Shader preview 1 1 / 1

Price history

Lowest recorded standalone price: $4.99. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.

Recorded prices for Procedural TV Noise & Scanlines Shader Price history over the last three months. The solid stepped line shows standalone prices, including inferred periods. Blue lines with diamond markers show bundle package prices. Offer details follow the graph. $0.00 $2.50 $4.99 Aug 8, 2026 Nov 8, 2026
Standalone price

Last three months, in USD. Bundle prices cover the whole package.

About Procedural TV Noise & Scanlines Shader

  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
Procedural TV Noise and Scanlines Shader is a customizable URP Shader Graph effect that recreates classic analog television static, noise, and scanlines in real time. Designed for retro screens, glitch effects, surveillance monitors, sci-fi interfaces, horror atmospheres, and stylized post-processing, it generates fully procedural TV static without textures, keeping performance high and setup simple. The shader includes adjustable parameters for noise intensity, scanline density, animation speed, flicker behavior, and distortion, allowing developers to quickly create convincing CRT, VHS, broadcast interference, and damaged screen effects directly inside Unity materials. Perfect for games, cinematic scenes, UI screens, terminals, and in-world displays, this shader works seamlessly with the Universal Render Pipeline and can be applied to meshes, screens, or full-screen effects to instantly add retro television aesthetics to your project.

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