Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $18. The latest store price is $18, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $18 | Latest store price |
About Procedural Terrain Generator by MysticForge
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Theme > Stylized
- Theme > Low Poly
Procedural Terrain Generator by MysticForge is a flexible, editor-integrated tool for creating low-poly and stylized terrains directly inside Unity — no modeling software required.
With intuitive sliders and real-time generation, you can control polygon density, noise shape, height, and more. Whether you’re prototyping or building final scenes, you’ll be able to quickly iterate and save terrains as mesh assets or optimized prefabs.
The tool includes a prefab placement system tailored for natural, organic environments — perfect for open worlds, fantasy landscapes, or survival games. It’s not designed for grid-based precision like city builders, but it excels at creating varied, randomized outdoor worlds.
Ideal for:
- Stylized RPGs
- Survival & exploration games
- Open-world or sandbox projects
- Prototypes that need rapid terrain iteration
With intuitive sliders and real-time generation, you can control polygon density, noise shape, height, and more. Whether you’re prototyping or building final scenes, you’ll be able to quickly iterate and save terrains as mesh assets or optimized prefabs.
The tool includes a prefab placement system tailored for natural, organic environments — perfect for open worlds, fantasy landscapes, or survival games. It’s not designed for grid-based precision like city builders, but it excels at creating varied, randomized outdoor worlds.
Ideal for:
- Stylized RPGs
- Survival & exploration games
- Open-world or sandbox projects
- Prototypes that need rapid terrain iteration