Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $34.99. The latest store price is $49.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $49.99 | Latest store price | |
| $34.99 | Unity New Release Discount 2026-09-10 2026-09-24 | |
| $34.99 | Unity New Release Discount 2026-09-10 2026-09-24 | |
| $49.99 | Unity First Price 2026-09-10 2026-09-10 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Procedural Sun from Space (URP)
- Theme > Sci-fi & Space
- Theme > Realistic
- Art & Visuals > VFX
What's Included:
- Lava surface: triplanar FBM shader with flowing, heat-driven detail
- Corona halo: soft rim glow around the sun disk
- Chromosphere plasma: volumetric-style plasma shell with animated spicules
- Starfield skybox: equirectangular tiled space background
- Point light: warm sun light, pre-configured for large-scale scenes
- Editor menus: one-click setup from the GameObject menu
- Runtime API: spawn and control the sun from code
Quick Setup:
1. Use a URP project (Unity 2021.3 LTS or newer).
2. GameObject -> Shadow Space -> Procedural Sun
3. GameObject -> Shadow Space -> Procedural Skybox
4. Add a global Volume with Bloom (recommended: intensity 0.14, scatter 0.42, threshold 0.78).
5. Press Play.
Or use Shadow Space -> Setup Demo Scene to create the sun, skybox, camera rig, and controls in one step.
Customization: Everything is fully procedural and tweakable:
- Sun radius, halo falloff, and halo intensity on the ProceduralSun component
- Lava colors: six gradient stops (dark to hot to white) via LavaColorSettings
- Plasma density, intensity, and variation as material properties or defaults in ProceduralSunResources
- Light intensity and range adjustable on the component
- Toggle plasma and sun sphere at runtime (demo shortcuts: P and S)
Shaders are included as source: edit SunLava, SunHalo, SunChromosphere, and ProceduralSkybox to match your art direction.
Runtime API:
var sun = ProceduralSun.Create();
sun.UpdateSun(Time.time, Camera.main);
sun.Radius = 10.752f;
sun.SetChromosphereVisible(true);
ProceduralSkybox.Create(ProceduralSunResources.SpaceboxTexture);
Requirements:
- Unity 2021.3 LTS or newer
- Universal Render Pipeline (URP) 12+
- URP only, not compatible with Built-in RP or HDRP
- Bloom on a global Volume is recommended for the best corona and plasma look