About Procedural Progress Bars
- Art & Visuals > VFX
- Art & Visuals > UI & GUI
A complete system for creating visually stunning progress bars — from clean and minimal to dynamic, animated, and highly stylized. Easily craft any style: from medieval fantasy to futuristic sci-fi.
Key Features:
Includes anti-aliased edge handling — visuals remain crisp at any distance or scale
SDF-Based Rendering (Signed Distance Functions): All shapes are procedurally generated from mathematical SDFs, delivering vector-level sharpness without heavy texture use.
Modular Visual Features: Roundness, shadows, outlines, gradients, overlays, glow, second bars, and more — all stackable.
Second Bar Layer: Add delayed fades or effects like "damage taken" trails.
Advanced Animation System: Animate overlays, outlines, second bars, and custom fill behaviors using animation curves.
Optimized Performance: All features are modular — unused effects have no performance cost.
Shader Graph: Built entirely in Shader Graph, with support for both UI Canvas and World Space usage.
No Coding Required: Includes a powerful script that controls all bar logic using just two methods — BarFill() and BarLoss().
Configurable & Reusable: Script config system for easy reuse across multiple bars.
User-Friendly Inspector: Clean, organized layout with helpful tooltips for all properties.
Includes:
70+ bar examples — ready to drag and drop
4 demo scenes covering UI usage, showcasing different styles, shader features, and scripting features.
Key Features:
Includes anti-aliased edge handling — visuals remain crisp at any distance or scale
SDF-Based Rendering (Signed Distance Functions): All shapes are procedurally generated from mathematical SDFs, delivering vector-level sharpness without heavy texture use.
Modular Visual Features: Roundness, shadows, outlines, gradients, overlays, glow, second bars, and more — all stackable.
Second Bar Layer: Add delayed fades or effects like "damage taken" trails.
Advanced Animation System: Animate overlays, outlines, second bars, and custom fill behaviors using animation curves.
Optimized Performance: All features are modular — unused effects have no performance cost.
Shader Graph: Built entirely in Shader Graph, with support for both UI Canvas and World Space usage.
No Coding Required: Includes a powerful script that controls all bar logic using just two methods — BarFill() and BarLoss().
Configurable & Reusable: Script config system for easy reuse across multiple bars.
User-Friendly Inspector: Clean, organized layout with helpful tooltips for all properties.
Includes:
70+ bar examples — ready to drag and drop
4 demo scenes covering UI usage, showcasing different styles, shader features, and scripting features.