Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5.99. The latest store price is $5.99, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $5.99 | Latest store price |
About Procedural Maze Generator Pro
- Tools, Systems & Learning > Level & World Building
- Theme > Buildings & Infrastructure
- Art & Visuals > 3D
This package provides a procedural maze generation system for Unity, complete with wall and floor prefabs, runtime generation, and NavMesh baking support.
The content is fully customizable — you can change the maze size, generation seed, cell scale, wall and floor prefabs, and exit placement modes. The system is lightweight, modular, and works out of the box, while still allowing you to plug in your own assets or extend the logic for different styles of gameplay.
It’s particularly suitable for genres such as:
• Puzzle games (escape mazes, logic challenges)
• Survival / Roguelike (procedural dungeons, labyrinth exploration)
• Prototyping & Level Design (quickly generate layouts for testing AI or mechanics)
With runtime NavMesh support, it’s also ready for AI-driven gameplay such as enemies, NPCs, or companion pathfinding inside procedurally generated mazes.
The content is fully customizable — you can change the maze size, generation seed, cell scale, wall and floor prefabs, and exit placement modes. The system is lightweight, modular, and works out of the box, while still allowing you to plug in your own assets or extend the logic for different styles of gameplay.
It’s particularly suitable for genres such as:
• Puzzle games (escape mazes, logic challenges)
• Survival / Roguelike (procedural dungeons, labyrinth exploration)
• Prototyping & Level Design (quickly generate layouts for testing AI or mechanics)
With runtime NavMesh support, it’s also ready for AI-driven gameplay such as enemies, NPCs, or companion pathfinding inside procedurally generated mazes.