About Procedural Map Generator Lite
- Tools, Systems & Learning > Development Tools & Automation
- Tools, Systems & Learning > Level & World Building
- Art & Visuals > 3D
Create a single static, mesh-based terrain map in Unity with a focused Inspector workflow.
Procedural Map Generator Lite lets you configure deterministic, layered Perlin noise with an explicit numeric seed. Adjust Noise Scale, Octaves, Persistence, Lacunarity, and Offset;
choose Local or Global normalization; and shape elevation with a Height Curve and Height
Multiplier. Optionally apply one perimeter falloff to lower the map toward its edges.
Preview smooth- or flat-shaded geometry with a matching Mesh Collider, then export a fresh result as a reusable prefab with a companion mesh asset. Lite provides Auto Update and a manual Generate Map action. Its noise and normalization follow the Pro-style algorithm, while the Lite workflow is focused on authoring one static map.
Lite does not include procedural rivers or the river vertex-color workflow, secondary/center
or multiple falloffs, endless terrain, chunk streaming or LOD, prop and decoration spawners, map presets, or the full version’s custom editor window. Lite uses an explicit numeric seed;
it does not include the Random Seed or GameSeed controls. Map resolution is fixed: 119 × 119 visible samples with smooth shading, or 95 × 95 with flat shading.
Procedural Map Generator Lite lets you configure deterministic, layered Perlin noise with an explicit numeric seed. Adjust Noise Scale, Octaves, Persistence, Lacunarity, and Offset;
choose Local or Global normalization; and shape elevation with a Height Curve and Height
Multiplier. Optionally apply one perimeter falloff to lower the map toward its edges.
Preview smooth- or flat-shaded geometry with a matching Mesh Collider, then export a fresh result as a reusable prefab with a companion mesh asset. Lite provides Auto Update and a manual Generate Map action. Its noise and normalization follow the Pro-style algorithm, while the Lite workflow is focused on authoring one static map.
Lite does not include procedural rivers or the river vertex-color workflow, secondary/center
or multiple falloffs, endless terrain, chunk streaming or LOD, prop and decoration spawners, map presets, or the full version’s custom editor window. Lite uses an explicit numeric seed;
it does not include the Random Seed or GameSeed controls. Map resolution is fixed: 119 × 119 visible samples with smooth shading, or 95 × 95 with flat shading.