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Procedural Lightning & Electricity VFX | Shader System preview
Unity

Procedural Lightning & Electricity VFX | Shader System

By AA Interactive

$39.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.98. The latest store price is $39.99.

Recorded prices for Procedural Lightning & Electricity VFX | Shader System 4 price observations from Aug 14, 2026 to Nov 5, 2026. Lowest recorded price $19.98. Exact dates and prices are listed below. $0.00 $20.00 $39.99 Aug 14, 2026: $39.99. Unity First Price 2026-08-14 2026-08-14 Aug 14, 2026: $19.98. Unity New Release Discount 2026-08-14 2026-08-28 Aug 14, 2026: $19.98. Unity New Release Discount 2026-08-14 2026-08-28 Nov 5, 2026: $39.99. Latest store price Aug 14, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$39.99Latest store price
$19.98Unity New Release Discount 2026-08-14 2026-08-28
$19.98Unity New Release Discount 2026-08-14 2026-08-28
$39.99Unity First Price 2026-08-14 2026-08-14

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Procedural Lightning & Electricity VFX | Shader System

  • Audio > Sound Effects & Ambience
  • Art & Visuals > VFX
Create beautiful, optimized, and dynamic electricity effects in seconds.

Procedural Lightning & Electricity VFX is an industry-grade, highly performant generator and shader system designed to render electric discharges, plasma arcs, and surface-crawling energy currents. Unlike standard CPU-heavy LineRenderers or heavy particle emitters, this system procedurally constructs and batches dynamic meshes at runtime, delivering AA/AAA quality visuals with minimal draw calls and a 100% Zero-GC memory footprint.

Whether you need a simple storm strike, a dynamic sci-fi plasma shield, or electricity crawling across complex 3D meshes (like characters, weapons, or terrain), this package handles it out-of-the-box.

UNIVERSAL RENDER PIPELINE SUPPORT

Featuring a custom, highly stable additive emissive shader (CG unlit), the system runs out-of-the-box on:
• Built-in Render Pipeline (Standard)
• Universal Render Pipeline (URP)
• High Definition Render Pipeline (HDRP)
Also includes a built-in Setup Diagnostics panel that verifies camera HDR status and Post-Processing layers with one-click resolution.

ADVANCED GENERATION MODES

1. Bolt Mode: Classic branching lightning strikes connecting dynamic endpoints or moving transforms.
2. Orb Mode: Spherical plasma shield energy fields with outward-reaching filaments.
3. Orb 2 Mode: Dual overlapping spherical loops for advanced reactors and vortex effects.
4. Surface Crawler Mode: Builds a spatial vertex-linking network on any mesh or child hierarchy, allowing electric currents to crawl and jump across geometry.

DECOUPLED ESCAPING DISCHARGES

Add detail to your climbing currents with escaping discharges that shoot outward from the main mesh body. Control speed, curvature, branching, and enable ground attraction physics that snap arcs to nearby colliders automatically using LayerMask filters.

PROCEDURAL SOUND DSP

Includes a real-time procedural audio wave synthesizer. Generates authentic lightning snaps and rumbles dynamically using DSP algorithms, complete with Speed of Sound delay propagation calculations.

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