Procedural Lightning & Electricity VFX | Shader System
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $19.98. The latest store price is $39.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $39.99 | Latest store price | |
| $19.98 | Unity New Release Discount 2026-08-14 2026-08-28 | |
| $19.98 | Unity New Release Discount 2026-08-14 2026-08-28 | |
| $39.99 | Unity First Price 2026-08-14 2026-08-14 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Procedural Lightning & Electricity VFX | Shader System
- Audio > Sound Effects & Ambience
- Art & Visuals > VFX
Procedural Lightning & Electricity VFX is an industry-grade, highly performant generator and shader system designed to render electric discharges, plasma arcs, and surface-crawling energy currents. Unlike standard CPU-heavy LineRenderers or heavy particle emitters, this system procedurally constructs and batches dynamic meshes at runtime, delivering AA/AAA quality visuals with minimal draw calls and a 100% Zero-GC memory footprint.
Whether you need a simple storm strike, a dynamic sci-fi plasma shield, or electricity crawling across complex 3D meshes (like characters, weapons, or terrain), this package handles it out-of-the-box.
UNIVERSAL RENDER PIPELINE SUPPORT
Featuring a custom, highly stable additive emissive shader (CG unlit), the system runs out-of-the-box on:
• Built-in Render Pipeline (Standard)
• Universal Render Pipeline (URP)
• High Definition Render Pipeline (HDRP)
Also includes a built-in Setup Diagnostics panel that verifies camera HDR status and Post-Processing layers with one-click resolution.
ADVANCED GENERATION MODES
1. Bolt Mode: Classic branching lightning strikes connecting dynamic endpoints or moving transforms.
2. Orb Mode: Spherical plasma shield energy fields with outward-reaching filaments.
3. Orb 2 Mode: Dual overlapping spherical loops for advanced reactors and vortex effects.
4. Surface Crawler Mode: Builds a spatial vertex-linking network on any mesh or child hierarchy, allowing electric currents to crawl and jump across geometry.
DECOUPLED ESCAPING DISCHARGES
Add detail to your climbing currents with escaping discharges that shoot outward from the main mesh body. Control speed, curvature, branching, and enable ground attraction physics that snap arcs to nearby colliders automatically using LayerMask filters.
PROCEDURAL SOUND DSP
Includes a real-time procedural audio wave synthesizer. Generates authentic lightning snaps and rumbles dynamically using DSP algorithms, complete with Speed of Sound delay propagation calculations.