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Procedural Hit Reactions System preview
Unity

Procedural Hit Reactions System

By IronSamiStudio

$9.99

Rated 5.0/5 from 4 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for Procedural Hit Reactions System 1 price observations from Nov 3, 2026 to Nov 3, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Nov 3, 2026: $9.99. Latest store price Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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Recorded standalone asset prices in USD
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$9.99Latest store price

About Procedural Hit Reactions System

Breathe life into your characters with Procedural Hit Reactions – a modular, lightweight, and powerful system for dynamic, physical hit responses!

No need for countless animations or complicated setups — whether you're making shooters, action RPGs, VR games, or anything in between, this asset gives you smooth, believable hit reactions with minimal effort.

This system is actively updated and evolving — many more features and improvements are on the way!

Key Features
• Bone-Specific Reactions: Easily attach reactions to any bone or body part — head, chest, arms, even props.
• Customizable Reaction Profiles: Use simple ScriptableObjects to define reaction strength, rotation, translation, blend curves, and timing.
• Directional Awareness: Make impacts feel real by reacting to incoming bullet vectors or contact points.
• Additive or Override Modes: Blend reactions into your existing Animator-driven motions — or skip animations entirely and apply procedural motion directly to Transforms.
• Advanced Blending Controls: Fine-tune blend-in/out speeds, simulate heavy impacts with Slow Blend Mode, or carry over previous reactions for ultra-smooth realism.
• Follow-Through Effects: Make connected bones (hair, weapons, gear) naturally trail behind the main impact motion.
• Plug-and-Play Projectile Integration: Easily add our included HitReactionTrigger script to any projectile, melee weapon, or explosion — and automatically trigger hit reactions on collision. Supports both Rigidbody-based and Transform-based projectiles!
• Minimal Setup, Maximum Power: No runtime rig rebuilds. No heavy Animator constraints. Just plug, configure, and react!
• Full Flexibility: Works with animated characters (Animator) or static objects — all handled procedurally through Transform overrides when needed.

Perfect For
• Third-Person Shooters
• First-Person Games
• Melee Combat Systems
• Projectile Impact Reactions ( Arrows, bullets etc. )
• VR / AR Interactions
• Explosions, impacts, and environmental destruction
• Any project needing dynamic impact feedback

Why Choose Procedural Hit Reactions?
✅ Ultra-lightweight and optimized for runtime performance

✅ Fully modular — easy to customize or extend

✅ Works alongside Unity Animator or entirely Transform-driven

✅ Minimal setup time: Get up and running in minutes

✅ Clean, readable full C# source code included

✅ Full documentation, tutorials, and active Discord support

✅ Actively updated — with even more improvements coming!

Bonus
• Ready-to-go projectile and character demo scenes included
• Full C# source code included
• Supports Unity Animator layers (for clean blending)
• Free future updates

Bring dynamic, believable hit reactions to your gameobjects today!

Feel the impact — procedurally.

Changelog
Version 1.1 — May 2025
• ReactionProfile Overhaul: Moved all per-hit options (timing, blend behaviour, hit acceptance, axis-locks) from BodyPartReactor into ReactionProfile
• FollowObjects System: Replaced legacy followTransforms with List to allow per-object rot/pos weights
• Inspector Enhancements: Migrate Legacy Settings button to convert v1.0 reactor fields into a new profile asset
• Create New Profile button under the Profile header
• Migration Utility: Automatically duplicates and renames profiles when legacy values differ, preserving existing setups
• Added UnityPackages for each render pipeline (builtin,urp,hdrp) so the demo is playable on any render pipeline.

Version 1.0 — Initial Release
• Core procedural hit-reaction system
• Basic BodyPartReactor + HitReactionController
• HitReactionTrigger for auto-routing projectile impacts
• Sample FPSController and demo scene included

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